#BED0B1

Closest named color: Ash Gray (#BFC8AD). oklch(83.6% 0.047 132.1), rgb(190, 208, 177).

Aa

Black text reads best on this color (12.84:1).

About this color

#BED0B1 is a light, muted green. In OKLCH its lightness is 84%, its chroma 0.047 and its hue 132°. Its hue sits between the warm and cool halves of the wheel. The nearest named color is Ash Gray (#BFC8AD), ΔE 0.020 away. Black text reads best on it, at 12.84:1.

Hue familyGreens
Lightnesslight (84%)
Chromamuted (0.047)
Temperaturein between
Nearest nameAsh Gray (#BFC8AD)
Black text12.84:1
White text1.63:1

Values

HEX#BED0B1
RGBrgb(190, 208, 177)
HSLhsl(95, 25%, 75%)
OKLCHoklch(83.6% 0.047 132.1)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #BED0B1 1.63:1 Fails Lc -31.9 Non-text elements, placeholder text
Black text on #BED0B1 12.84:1 AAA Lc 75.5 Fine for body text
#BED0B1 text on white 1.63:1 Fails Lc 28.3 Dividers and decoration only
#BED0B1 text on black 12.84:1 AAA Lc -74.7 Content text, not long reading

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 300.

  1. Step 50

    50

    #F4F6F2

    oklch(97.1% 0.006 128.5)

  2. Step 100

    100

    #E6ECE3

    oklch(93.6% 0.014 134.9)

  3. Step 200

    200

    #D3DDCC

    oklch(88.5% 0.025 132.1)

  4. Step 300

    300 (this color)

    #BED0B1

    oklch(83.6% 0.047 132.1)

  5. Step 400

    400

    #8FAB7A

    oklch(70.7% 0.075 132.3)

  6. Step 500

    500

    #749658

    oklch(63.2% 0.096 132)

  7. Step 600

    600

    #5C803D

    oklch(55.6% 0.104 132.2)

  8. Step 700

    700

    #4C6C2F

    oklch(49.2% 0.096 132)

  9. Step 800

    800

    #3E5828

    oklch(42.7% 0.079 132.4)

  10. Step 900

    900

    #354825

    oklch(37.6% 0.061 132)

  11. Step 950

    950

    #1F2A16

    oklch(26.8% 0.038 132)

Export this scale for Tailwind in the Tailwind colors tool

#BED0B1 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D3CBAF0.029
Deuteranopia (no green cones)#D0CAB20.028
Tritanopia (no blue cones)#BFCDC70.034
Achromatopsia (no color)#CACACA0.047

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #BED0B1

    #BED0B1

    oklch(83.6% 0.047 132.1)

  • #D3C1E0

    #D3C1E0

    oklch(83.5% 0.047 311.2)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #BED0B1

    #BED0B1

    oklch(83.6% 0.047 132.1)

  • #CFCBA8

    #CFCBA8

    oklch(83.6% 0.047 102)

  • #AFD3C0

    #AFD3C0

    oklch(83.5% 0.046 162.2)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #BED0B1

    #BED0B1

    oklch(83.6% 0.047 132.1)

  • #C4C6E7

    #C4C6E7

    oklch(83.6% 0.046 282.6)

  • #E0BED2

    #E0BED2

    oklch(83.7% 0.047 342)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #BED0B1

    #BED0B1

    oklch(83.6% 0.047 132.1)

  • #B4CCE7

    #B4CCE7

    oklch(83.6% 0.046 251.4)

  • #E6BDC1

    #E6BDC1

    oklch(83.5% 0.047 11.5)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #BED0B1

    #BED0B1

    oklch(83.6% 0.047 132.1)

  • #A9D1DF

    #A9D1DF

    oklch(83.7% 0.046 221.2)

  • #D3C1E0

    #D3C1E0

    oklch(83.5% 0.047 311.2)

  • #E5C0B2

    #E5C0B2

    oklch(83.6% 0.047 41.8)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #BED0B1, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #BED0B1 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.