#BEAC3D

Closest named color: Muddy Yellow (#BFAC05). oklch(73.9% 0.13 100), rgb(190, 172, 61).

Aa

Black text reads best on this color (9.15:1).

About this color

#BEAC3D is a medium-light, moderately saturated yellow. In OKLCH its lightness is 74%, its chroma 0.130 and its hue 100°. Its hue sits on the warm side of the wheel. The nearest named color is Muddy Yellow (#BFAC05), ΔE 0.024 away. Black text reads best on it, at 9.15:1.

Hue familyYellows
Lightnessmedium-light (74%)
Chromamoderately saturated (0.130)
Temperaturewarm
Nearest nameMuddy Yellow (#BFAC05)
Black text9.15:1
White text2.29:1

Values

HEX#BEAC3D
RGBrgb(190, 172, 61)
HSLhsl(52, 51%, 49%)
OKLCHoklch(73.9% 0.13 100)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #BEAC3D 2.29:1 Fails Lc -50.0 Large or bold text, headings
Black text on #BEAC3D 9.15:1 AAA Lc 58.9 Large or bold text, headings
#BEAC3D text on white 2.29:1 Fails Lc 45.1 Large or bold text, headings
#BEAC3D text on black 9.15:1 AAA Lc -57.0 Large or bold text, headings

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 400.

  1. Step 50

    50

    #F7F6EE

    oklch(97.2% 0.011 100.8)

  2. Step 100

    100

    #EDEBD9

    oklch(93.7% 0.024 101.7)

  3. Step 200

    200

    #E0DAB9

    oklch(88.5% 0.044 98.7)

  4. Step 300

    300

    #CDC285

    oklch(80.9% 0.081 99.2)

  5. Step 400

    400 (this color)

    #BEAC3D

    oklch(73.9% 0.13 100)

  6. Step 500

    500

    #9C8A00

    oklch(63% 0.131 100.1)

  7. Step 600

    600

    #837400

    oklch(55.6% 0.116 100.3)

  8. Step 700

    700

    #6F6100

    oklch(49.1% 0.102 99.4)

  9. Step 800

    800

    #5B4F00

    oklch(42.7% 0.088 99.2)

  10. Step 900

    900

    #4B4200

    oklch(37.7% 0.078 100.6)

  11. Step 950

    950

    #2D2700

    oklch(27.1% 0.056 100.5)

Export this scale for Tailwind in the Tailwind colors tool

#BEAC3D with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#BCA72E0.015
Deuteranopia (no green cones)#C1AE430.008
Tritanopia (no blue cones)#CCA0950.119
Achromatopsia (no color)#ABABAB0.130

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #BEAC3D

    #BEAC3D

    oklch(73.9% 0.13 100)

  • #9BA1FB

    #9BA1FB

    oklch(74% 0.13 279.8)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #BEAC3D

    #BEAC3D

    oklch(73.9% 0.13 100)

  • #DF9B43

    #DF9B43

    oklch(74% 0.131 70)

  • #8FBB5F

    #8FBB5F

    oklch(74% 0.13 130.1)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #BEAC3D

    #BEAC3D

    oklch(73.9% 0.13 100)

  • #66B0F9

    #66B0F9

    oklch(74% 0.13 249.7)

  • #C493E8

    #C493E8

    oklch(74.1% 0.13 310)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #BEAC3D

    #BEAC3D

    oklch(73.9% 0.13 100)

  • #1DBDE3

    #1DBDE3

    oklch(74% 0.13 219.9)

  • #E189C4

    #E189C4

    oklch(74% 0.13 340.3)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #BEAC3D

    #BEAC3D

    oklch(73.9% 0.13 100)

  • #00C4BC

    #00C4BC

    oklch(74% 0.128 189.6)

  • #9BA1FB

    #9BA1FB

    oklch(74% 0.13 279.8)

  • #F08698

    #F08698

    oklch(74% 0.13 9.9)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #BEAC3D, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #BEAC3D in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.