#BDDCAF

Closest named color: Light Grey Green (#B7E1A1). oklch(86% 0.069 136), rgb(189, 220, 175).

Aa

Black text reads best on this color (14.02:1).

About this color

#BDDCAF is a light, muted green. In OKLCH its lightness is 86%, its chroma 0.069 and its hue 136°. Its hue sits between the warm and cool halves of the wheel. The nearest named color is Light Grey Green (#B7E1A1), ΔE 0.027 away. Black text reads best on it, at 14.02:1.

Hue familyGreens
Lightnesslight (86%)
Chromamuted (0.069)
Temperaturein between
Nearest nameLight Grey Green (#B7E1A1)
Black text14.02:1
White text1.49:1

Values

HEX#BDDCAF
RGBrgb(189, 220, 175)
HSLhsl(101, 39%, 77%)
OKLCHoklch(86% 0.069 136)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #BDDCAF 1.49:1 Fails Lc -26.5 Dividers and decoration only
Black text on #BDDCAF 14.02:1 AAA Lc 80.4 Fine for body text
#BDDCAF text on white 1.49:1 Fails Lc 23.3 Dividers and decoration only
#BDDCAF text on black 14.02:1 AAA Lc -79.9 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F2F7F0

    oklch(97% 0.011 136.6)

  2. Step 100

    100

    #E2EEDD

    oklch(93.5% 0.026 136.3)

  3. Step 200

    200 (this color)

    #BDDCAF

    oklch(86% 0.069 136)

  4. Step 300

    300

    #A7CE95

    oklch(80.9% 0.088 136)

  5. Step 400

    400

    #76B456

    oklch(70.6% 0.142 136)

  6. Step 500

    500

    #50A011

    oklch(63% 0.182 136)

  7. Step 600

    600

    #408700

    oklch(55.5% 0.165 136)

  8. Step 700

    700

    #357200

    oklch(49.1% 0.146 136)

  9. Step 800

    800

    #2A5D00

    oklch(42.6% 0.127 136)

  10. Step 900

    900

    #224E00

    oklch(37.7% 0.112 136.1)

  11. Step 950

    950

    #142E03

    oklch(27% 0.075 135.6)

Export this scale for Tailwind in the Tailwind colors tool

#BDDCAF with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#E0D5AC0.047
Deuteranopia (no green cones)#DBD2B10.046
Tritanopia (no blue cones)#BDD8D00.050
Achromatopsia (no color)#D3D3D30.070

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #BDDCAF

    #BDDCAF

    oklch(86% 0.069 136)

  • #E3C4F0

    #E3C4F0

    oklch(86% 0.068 315.9)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #BDDCAF

    #BDDCAF

    oklch(86% 0.069 136)

  • #D6D4A0

    #D6D4A0

    oklch(85.9% 0.068 105.9)

  • #A6E0C7

    #A6E0C7

    oklch(86% 0.069 166.4)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #BDDCAF

    #BDDCAF

    oklch(86% 0.069 136)

  • #CCCBFD

    #CCCBFD

    oklch(85.9% 0.069 285.8)

  • #F4BFDB

    #F4BFDB

    oklch(86% 0.07 345.7)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #BDDCAF

    #BDDCAF

    oklch(86% 0.069 136)

  • #B4D4FF

    #B4D4FF

    oklch(86.1% 0.069 255.9)

  • #FBBFC2

    #FBBFC2

    oklch(86% 0.069 15.3)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #BDDCAF

    #BDDCAF

    oklch(86% 0.069 136)

  • #A0DBF4

    #A0DBF4

    oklch(86% 0.069 226.1)

  • #E3C4F0

    #E3C4F0

    oklch(86% 0.068 315.9)

  • #F8C4AB

    #F8C4AB

    oklch(86% 0.069 47)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #BDDCAF, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #BDDCAF in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.