#BDDAC2

Closest named color: Celeste (#A8DADC). oklch(86% 0.045 150.3), rgb(189, 218, 194).

Aa

Black text reads best on this color (13.97:1).

About this color

#BDDAC2 is a light, muted green. In OKLCH its lightness is 86%, its chroma 0.045 and its hue 150°. Its hue sits between the warm and cool halves of the wheel. The nearest named color is Celeste (#A8DADC), ΔE 0.041 away. Black text reads best on it, at 13.97:1.

Hue familyGreens
Lightnesslight (86%)
Chromamuted (0.045)
Temperaturein between
Nearest nameCeleste (#A8DADC)
Black text13.97:1
White text1.50:1

Values

HEX#BDDAC2
RGBrgb(189, 218, 194)
HSLhsl(130, 28%, 80%)
OKLCHoklch(86% 0.045 150.3)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #BDDAC2 1.50:1 Fails Lc -26.7 Dividers and decoration only
Black text on #BDDAC2 13.97:1 AAA Lc 80.2 Fine for body text
#BDDAC2 text on white 1.50:1 Fails Lc 23.5 Dividers and decoration only
#BDDAC2 text on black 13.97:1 AAA Lc -79.7 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F2F7F3

    oklch(97.1% 0.007 151.9)

  2. Step 100

    100

    #E2EDE4

    oklch(93.5% 0.017 151.1)

  3. Step 200

    200 (this color)

    #BDDAC2

    oklch(86% 0.045 150.3)

  4. Step 300

    300

    #A7CCAD

    oklch(81% 0.058 149.6)

  5. Step 400

    400

    #75B182

    oklch(70.6% 0.093 150.3)

  6. Step 500

    500

    #4E9D62

    oklch(63% 0.118 150.1)

  7. Step 600

    600

    #2C8849

    oklch(55.7% 0.129 150.2)

  8. Step 700

    700

    #1D733A

    oklch(49.1% 0.12 150.2)

  9. Step 800

    800

    #1B5E30

    oklch(42.8% 0.1 150.1)

  10. Step 900

    900

    #1E4D2B

    oklch(37.8% 0.077 150.2)

  11. Step 950

    950

    #132D19

    oklch(27% 0.049 149.6)

Export this scale for Tailwind in the Tailwind colors tool

#BDDAC2 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#DBD5C10.040
Deuteranopia (no green cones)#D5D1C30.038
Tritanopia (no blue cones)#BAD9D30.024
Achromatopsia (no color)#D3D3D30.046

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #BDDAC2

    #BDDAC2

    oklch(86% 0.045 150.3)

  • #E3C7DF

    #E3C7DF

    oklch(86% 0.045 330.6)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #BDDAC2

    #BDDAC2

    oklch(86% 0.045 150.3)

  • #CDD6B5

    #CDD6B5

    oklch(86% 0.045 119.8)

  • #B2DBD2

    #B2DBD2

    oklch(86% 0.045 180.3)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #BDDAC2

    #BDDAC2

    oklch(86% 0.045 150.3)

  • #D5CBEB

    #D5CBEB

    oklch(86% 0.045 299.7)

  • #ECC5D0

    #ECC5D0

    oklch(86% 0.046 359.3)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #BDDAC2

    #BDDAC2

    oklch(86% 0.045 150.3)

  • #C6D0F0

    #C6D0F0

    oklch(86% 0.046 271.7)

  • #EDC7C0

    #EDC7C0

    oklch(86% 0.044 30.2)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #BDDAC2

    #BDDAC2

    oklch(86% 0.045 150.3)

  • #B7D6EC

    #B7D6EC

    oklch(86.1% 0.045 239)

  • #E3C7DF

    #E3C7DF

    oklch(86% 0.045 330.6)

  • #E8CBB4

    #E8CBB4

    oklch(86.1% 0.045 60.6)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #BDDAC2, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #BDDAC2 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.