#BDCDB0

Closest named color: Ash Gray (#BFC8AD). oklch(82.8% 0.043 131), rgb(189, 205, 176).

Aa

Black text reads best on this color (12.52:1).

About this color

#BDCDB0 is a light, muted green. In OKLCH its lightness is 83%, its chroma 0.043 and its hue 131°. Its hue sits between the warm and cool halves of the wheel. The nearest named color is Ash Gray (#BFC8AD), ΔE 0.013 away. Black text reads best on it, at 12.52:1.

Hue familyGreens
Lightnesslight (83%)
Chromamuted (0.043)
Temperaturein between
Nearest nameAsh Gray (#BFC8AD)
Black text12.52:1
White text1.67:1

Values

HEX#BDCDB0
RGBrgb(189, 205, 176)
HSLhsl(93, 22%, 75%)
OKLCHoklch(82.8% 0.043 131)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #BDCDB0 1.67:1 Fails Lc -33.4 Non-text elements, placeholder text
Black text on #BDCDB0 12.52:1 AAA Lc 74.2 Content text, not long reading
#BDCDB0 text on white 1.67:1 Fails Lc 29.6 Dividers and decoration only
#BDCDB0 text on black 12.52:1 AAA Lc -73.2 Content text, not long reading

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 300.

  1. Step 50

    50

    #F4F6F2

    oklch(97.1% 0.006 128.5)

  2. Step 100

    100

    #E7ECE3

    oklch(93.7% 0.013 130.8)

  3. Step 200

    200

    #D4DDCC

    oklch(88.6% 0.025 129.9)

  4. Step 300

    300 (this color)

    #BDCDB0

    oklch(82.8% 0.043 131)

  5. Step 400

    400

    #92AA7D

    oklch(70.8% 0.069 130.8)

  6. Step 500

    500

    #77955B

    oklch(63.2% 0.089 130.8)

  7. Step 600

    600

    #5F7F40

    oklch(55.6% 0.097 131.1)

  8. Step 700

    700

    #4E6B32

    oklch(49.1% 0.09 131.3)

  9. Step 800

    800

    #40572A

    oklch(42.6% 0.074 131.2)

  10. Step 900

    900

    #374827

    oklch(37.8% 0.057 130.9)

  11. Step 950

    950

    #202A17

    oklch(26.9% 0.036 131.1)

Export this scale for Tailwind in the Tailwind colors tool

#BDCDB0 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D0C9AE0.026
Deuteranopia (no green cones)#CDC7B10.026
Tritanopia (no blue cones)#BECAC50.033
Achromatopsia (no color)#C8C8C80.044

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #BDCDB0

    #BDCDB0

    oklch(82.8% 0.043 131)

  • #D0BFDC

    #D0BFDC

    oklch(82.8% 0.044 311.4)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #BDCDB0

    #BDCDB0

    oklch(82.8% 0.043 131)

  • #CCC8A8

    #CCC8A8

    oklch(82.8% 0.043 101.4)

  • #AFD0BE

    #AFD0BE

    oklch(82.8% 0.043 161.5)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #BDCDB0

    #BDCDB0

    oklch(82.8% 0.043 131)

  • #C1C4E3

    #C1C4E3

    oklch(82.8% 0.043 281)

  • #DBBCCF

    #DBBCCF

    oklch(82.7% 0.043 340.8)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #BDCDB0

    #BDCDB0

    oklch(82.8% 0.043 131)

  • #B3C9E3

    #B3C9E3

    oklch(82.8% 0.044 252.7)

  • #E1BCC0

    #E1BCC0

    oklch(82.8% 0.043 10.7)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #BDCDB0

    #BDCDB0

    oklch(82.8% 0.043 131)

  • #A9CEDB

    #A9CEDB

    oklch(82.9% 0.043 221.2)

  • #D0BFDC

    #D0BFDC

    oklch(82.8% 0.044 311.4)

  • #E1BEB2

    #E1BEB2

    oklch(82.9% 0.044 39.8)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #BDCDB0, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #BDCDB0 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.