#BDAD32

Closest named color: Muddy Yellow (#BFAC05). oklch(74% 0.138 101.7), rgb(189, 173, 50).

Aa

Black text reads best on this color (9.18:1).

About this color

#BDAD32 is a medium-light, moderately saturated yellow. In OKLCH its lightness is 74%, its chroma 0.138 and its hue 102°. Its hue sits on the warm side of the wheel. The nearest named color is Muddy Yellow (#BFAC05), ΔE 0.015 away. Black text reads best on it, at 9.18:1.

Hue familyYellows
Lightnessmedium-light (74%)
Chromamoderately saturated (0.138)
Temperaturewarm
Nearest nameMuddy Yellow (#BFAC05)
Black text9.18:1
White text2.28:1

Values

HEX#BDAD32
RGBrgb(189, 173, 50)
HSLhsl(53, 58%, 47%)
OKLCHoklch(74% 0.138 101.7)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #BDAD32 2.28:1 Fails Lc -49.8 Large or bold text, headings
Black text on #BDAD32 9.18:1 AAA Lc 59.0 Large or bold text, headings
#BDAD32 text on white 2.28:1 Fails Lc 44.9 Non-text elements, placeholder text
#BDAD32 text on black 9.18:1 AAA Lc -57.2 Large or bold text, headings

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 400.

  1. Step 50

    50

    #F7F6ED

    oklch(97.1% 0.012 101.5)

  2. Step 100

    100

    #EDEBD8

    oklch(93.7% 0.025 102)

  3. Step 200

    200

    #DFDBB7

    oklch(88.5% 0.048 102.1)

  4. Step 300

    300

    #CCC381

    oklch(80.9% 0.086 101.4)

  5. Step 400

    400 (this color)

    #BDAD32

    oklch(74% 0.138 101.7)

  6. Step 500

    500

    #9A8B00

    oklch(63% 0.132 101.8)

  7. Step 600

    600

    #827500

    oklch(55.7% 0.116 101.7)

  8. Step 700

    700

    #6D6200

    oklch(49.1% 0.103 101.8)

  9. Step 800

    800

    #595000

    oklch(42.7% 0.089 102)

  10. Step 900

    900

    #4A4200

    oklch(37.6% 0.079 101.6)

  11. Step 950

    950

    #2C2700

    oklch(27% 0.057 102.1)

Export this scale for Tailwind in the Tailwind colors tool

#BDAD32 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#BDA81C0.014
Deuteranopia (no green cones)#C2AE3A0.010
Tritanopia (no blue cones)#CCA0950.128
Achromatopsia (no color)#ABABAB0.138

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #BDAD32

    #BDAD32

    oklch(74% 0.138 101.7)

  • #9D9FFF

    #9D9FFF

    oklch(74% 0.137 281.6)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #BDAD32

    #BDAD32

    oklch(74% 0.138 101.7)

  • #E09B37

    #E09B37

    oklch(74% 0.138 72.1)

  • #8ABD5C

    #8ABD5C

    oklch(74.1% 0.139 131.9)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #BDAD32

    #BDAD32

    oklch(74% 0.138 101.7)

  • #65AFFF

    #65AFFF

    oklch(74% 0.138 251.8)

  • #C790EA

    #C790EA

    oklch(73.9% 0.138 311.4)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #BDAD32

    #BDAD32

    oklch(74% 0.138 101.7)

  • #00BDE8

    #00BDE8

    oklch(74% 0.137 221.9)

  • #E586C4

    #E586C4

    oklch(74% 0.138 341.4)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #BDAD32

    #BDAD32

    oklch(74% 0.138 101.7)

  • #00C4BF

    #00C4BF

    oklch(74.1% 0.127 191.5)

  • #9D9FFF

    #9D9FFF

    oklch(74% 0.137 281.6)

  • #F48394

    #F48394

    oklch(73.9% 0.139 11.5)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #BDAD32, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #BDAD32 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.