#BDAC01

Closest named color: Muddy Yellow (#BFAC05). oklch(73.6% 0.154 102.3), rgb(189, 172, 1).

Aa

Black text reads best on this color (9.06:1).

About this color

#BDAC01 is a medium-light, vivid yellow. In OKLCH its lightness is 74%, its chroma 0.154 and its hue 102°. Its hue sits on the warm side of the wheel. The nearest named color is Muddy Yellow (#BFAC05), ΔE 0.003 away. Black text reads best on it, at 9.06:1.

Hue familyYellows
Lightnessmedium-light (74%)
Chromavivid (0.154)
Temperaturewarm
Nearest nameMuddy Yellow (#BFAC05)
Black text9.06:1
White text2.31:1

Values

HEX#BDAC01
RGBrgb(189, 172, 1)
HSLhsl(55, 99%, 37%)
OKLCHoklch(73.6% 0.154 102.3)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #BDAC01 2.31:1 Fails Lc -50.4 Large or bold text, headings
Black text on #BDAC01 9.06:1 AAA Lc 58.5 Large or bold text, headings
#BDAC01 text on white 2.31:1 Fails Lc 45.5 Large or bold text, headings
#BDAC01 text on black 9.06:1 AAA Lc -56.6 Large or bold text, headings

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 400.

  1. Step 50

    50

    #F7F6EC

    oklch(97.1% 0.013 102)

  2. Step 100

    100

    #EDEBD6

    oklch(93.6% 0.028 102.5)

  3. Step 200

    200

    #DFDBB3

    oklch(88.4% 0.053 102.7)

  4. Step 300

    300

    #CCC379

    oklch(80.8% 0.095 102.3)

  5. Step 400

    400 (this color)

    #BDAC01

    oklch(73.6% 0.154 102.3)

  6. Step 500

    500

    #9A8B00

    oklch(63% 0.132 101.8)

  7. Step 600

    600

    #817500

    oklch(55.6% 0.117 102.3)

  8. Step 700

    700

    #6C6200

    oklch(49% 0.103 102.5)

  9. Step 800

    800

    #595000

    oklch(42.7% 0.089 102)

  10. Step 900

    900

    #4A4300

    oklch(37.8% 0.079 102.7)

  11. Step 950

    950

    #2C2700

    oklch(27% 0.057 102.1)

Export this scale for Tailwind in the Tailwind colors tool

#BDAC01 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#BDA6000.016
Deuteranopia (no green cones)#C2AD1D0.011
Tritanopia (no blue cones)#CD9E920.143
Achromatopsia (no color)#AAAAAA0.154

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #BDAC01

    #BDAC01

    oklch(73.6% 0.154 102.3)

  • #9D9DFF

    #9D9DFF

    oklch(73.6% 0.14 282.4)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #BDAC01

    #BDAC01

    oklch(73.6% 0.154 102.3)

  • #E49711

    #E49711

    oklch(73.6% 0.154 72.2)

  • #84BD4F

    #84BD4F

    oklch(73.5% 0.154 132.1)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #BDAC01

    #BDAC01

    oklch(73.6% 0.154 102.3)

  • #64ADFF

    #64ADFF

    oklch(73.5% 0.14 252.7)

  • #CA8BEF

    #CA8BEF

    oklch(73.6% 0.154 312.1)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #BDAC01

    #BDAC01

    oklch(73.6% 0.154 102.3)

  • #00BBE7

    #00BBE7

    oklch(73.5% 0.137 222.7)

  • #EA7FC4

    #EA7FC4

    oklch(73.6% 0.154 342.3)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #BDAC01

    #BDAC01

    oklch(73.6% 0.154 102.3)

  • #00C2BE

    #00C2BE

    oklch(73.6% 0.126 192.1)

  • #9D9DFF

    #9D9DFF

    oklch(73.6% 0.14 282.4)

  • #FA7C8F

    #FA7C8F

    oklch(73.5% 0.154 12.2)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #BDAC01, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #BDAC01 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.