#BBDAC6

Closest named color: Celeste (#A8DADC). oklch(86% 0.043 157.1), rgb(187, 218, 198).

Aa

Black text reads best on this color (13.95:1).

About this color

#BBDAC6 is a light, muted green. In OKLCH its lightness is 86%, its chroma 0.043 and its hue 157°. Its hue sits between the warm and cool halves of the wheel. The nearest named color is Celeste (#A8DADC), ΔE 0.036 away. Black text reads best on it, at 13.95:1.

Hue familyGreens
Lightnesslight (86%)
Chromamuted (0.043)
Temperaturein between
Nearest nameCeleste (#A8DADC)
Black text13.95:1
White text1.50:1

Values

HEX#BBDAC6
RGBrgb(187, 218, 198)
HSLhsl(141, 30%, 79%)
OKLCHoklch(86% 0.043 157.1)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #BBDAC6 1.50:1 Fails Lc -26.8 Dividers and decoration only
Black text on #BBDAC6 13.95:1 AAA Lc 80.1 Fine for body text
#BBDAC6 text on white 1.50:1 Fails Lc 23.6 Dividers and decoration only
#BBDAC6 text on black 13.95:1 AAA Lc -79.6 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F2F7F3

    oklch(97.1% 0.007 151.9)

  2. Step 100

    100

    #E2EDE6

    oklch(93.6% 0.015 158.2)

  3. Step 200

    200 (this color)

    #BBDAC6

    oklch(86% 0.043 157.1)

  4. Step 300

    300

    #A4CCB3

    oklch(80.9% 0.055 157.5)

  5. Step 400

    400

    #70B18B

    oklch(70.6% 0.087 157.6)

  6. Step 500

    500

    #459E6E

    oklch(63.2% 0.113 157.2)

  7. Step 600

    600

    #1D8856

    oklch(55.6% 0.122 157.3)

  8. Step 700

    700

    #097346

    oklch(49% 0.113 157.4)

  9. Step 800

    800

    #105E39

    oklch(42.7% 0.095 156.8)

  10. Step 900

    900

    #184D32

    oklch(37.7% 0.073 157.6)

  11. Step 950

    950

    #102D1D

    oklch(26.9% 0.046 157)

Export this scale for Tailwind in the Tailwind colors tool

#BBDAC6 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#DAD5C50.041
Deuteranopia (no green cones)#D4D1C70.039
Tritanopia (no blue cones)#B6D9D40.021
Achromatopsia (no color)#D2D2D20.043

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #BBDAC6

    #BBDAC6

    oklch(86% 0.043 157.1)

  • #E4C7DB

    #E4C7DB

    oklch(86% 0.042 337.2)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #BBDAC6

    #BBDAC6

    oklch(86% 0.043 157.1)

  • #C9D7B9

    #C9D7B9

    oklch(86% 0.043 127.7)

  • #B2DBD6

    #B2DBD6

    oklch(86.1% 0.043 187.3)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #BBDAC6

    #BBDAC6

    oklch(86% 0.043 157.1)

  • #D8CAE8

    #D8CAE8

    oklch(86% 0.044 306.5)

  • #EBC6CC

    #EBC6CC

    oklch(86% 0.043 7)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #BBDAC6

    #BBDAC6

    oklch(86% 0.043 157.1)

  • #C9CFEE

    #C9CFEE

    oklch(86% 0.043 276.8)

  • #EBC8BE

    #EBC8BE

    oklch(86% 0.042 36.5)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #BBDAC6

    #BBDAC6

    oklch(86% 0.043 157.1)

  • #BBD4EC

    #BBD4EC

    oklch(85.9% 0.043 247.2)

  • #E4C7DB

    #E4C7DB

    oklch(86% 0.042 337.2)

  • #E5CCB4

    #E5CCB4

    oklch(86% 0.043 66)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #BBDAC6, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #BBDAC6 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.