#BADDCF

Closest named color: Celeste (#A8DADC). oklch(86.8% 0.042 169.2), rgb(186, 221, 207).

Aa

Black text reads best on this color (14.33:1).

About this color

#BADDCF is a light, muted green. In OKLCH its lightness is 87%, its chroma 0.042 and its hue 169°. Its hue sits between the warm and cool halves of the wheel. The nearest named color is Celeste (#A8DADC), ΔE 0.030 away. Black text reads best on it, at 14.33:1.

Hue familyGreens
Lightnesslight (87%)
Chromamuted (0.042)
Temperaturein between
Nearest nameCeleste (#A8DADC)
Black text14.33:1
White text1.46:1

Values

HEX#BADDCF
RGBrgb(186, 221, 207)
HSLhsl(156, 34%, 80%)
OKLCHoklch(86.8% 0.042 169.2)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #BADDCF 1.46:1 Fails Lc -25.1 Dividers and decoration only
Black text on #BADDCF 14.33:1 AAA Lc 81.7 Fine for body text
#BADDCF text on white 1.46:1 Fails Lc 22.1 Dividers and decoration only
#BADDCF text on black 14.33:1 AAA Lc -81.2 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F1F7F5

    oklch(97.1% 0.007 174.4)

  2. Step 100

    100

    #E0EDE8

    oklch(93.5% 0.015 171)

  3. Step 200

    200 (this color)

    #BADDCF

    oklch(86.8% 0.042 169.2)

  4. Step 300

    300

    #9FCCBB

    oklch(80.8% 0.053 169.9)

  5. Step 400

    400

    #67B298

    oklch(70.7% 0.085 169.5)

  6. Step 500

    500

    #329E7E

    oklch(63% 0.109 169.3)

  7. Step 600

    600

    #008868

    oklch(55.7% 0.112 168.9)

  8. Step 700

    700

    #007257

    oklch(49.1% 0.098 169.1)

  9. Step 800

    800

    #005E47

    oklch(42.8% 0.086 168.9)

  10. Step 900

    900

    #094D3B

    oklch(37.6% 0.071 169.5)

  11. Step 950

    950

    #0A2D23

    oklch(26.9% 0.044 170.6)

Export this scale for Tailwind in the Tailwind colors tool

#BADDCF with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#DBD8CE0.043
Deuteranopia (no green cones)#D4D3D00.041
Tritanopia (no blue cones)#B3DDD90.015
Achromatopsia (no color)#D5D5D50.042

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #BADDCF

    #BADDCF

    oklch(86.8% 0.042 169.2)

  • #EAC9D8

    #EAC9D8

    oklch(86.8% 0.042 348.8)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #BADDCF

    #BADDCF

    oklch(86.8% 0.042 169.2)

  • #C6DBC1

    #C6DBC1

    oklch(86.9% 0.042 139.7)

  • #B5DDDE

    #B5DDDE

    oklch(86.9% 0.042 198.3)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #BADDCF

    #BADDCF

    oklch(86.8% 0.042 169.2)

  • #E0CBE5

    #E0CBE5

    oklch(86.7% 0.042 319.7)

  • #EEC9C9

    #EEC9C9

    oklch(86.7% 0.042 18)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #BADDCF

    #BADDCF

    oklch(86.8% 0.042 169.2)

  • #D2D0EE

    #D2D0EE

    oklch(86.9% 0.041 288.6)

  • #ECCCBC

    #ECCCBC

    oklch(86.8% 0.042 48.2)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #BADDCF

    #BADDCF

    oklch(86.8% 0.042 169.2)

  • #C4D5F0

    #C4D5F0

    oklch(86.9% 0.042 259.6)

  • #EAC9D8

    #EAC9D8

    oklch(86.8% 0.042 348.8)

  • #E3D1B6

    #E3D1B6

    oklch(86.8% 0.041 78.1)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #BADDCF, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #BADDCF in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.