#BADBE4

Closest named color: Powder Blue (#B0E0E6). oklch(87% 0.037 216), rgb(186, 219, 228).

Aa

Black text reads best on this color (14.34:1).

About this color

#BADBE4 is a light, muted teal or cyan. In OKLCH its lightness is 87%, its chroma 0.037 and its hue 216°. Its hue sits on the cool side of the wheel. The nearest named color is Powder Blue (#B0E0E6), ΔE 0.016 away. Black text reads best on it, at 14.34:1.

Hue familyTeals and cyans
Lightnesslight (87%)
Chromamuted (0.037)
Temperaturecool
Nearest namePowder Blue (#B0E0E6)
Black text14.34:1
White text1.46:1

Values

HEX#BADBE4
RGBrgb(186, 219, 228)
HSLhsl(193, 44%, 81%)
OKLCHoklch(87% 0.037 216)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #BADBE4 1.46:1 Fails Lc -25.0 Dividers and decoration only
Black text on #BADBE4 14.34:1 AAA Lc 81.7 Fine for body text
#BADBE4 text on white 1.46:1 Fails Lc 22.0 Dividers and decoration only
#BADBE4 text on black 14.34:1 AAA Lc -81.3 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F1F7F8

    oklch(97.2% 0.007 208.8)

  2. Step 100

    100

    #E0ECF0

    oklch(93.5% 0.014 219.6)

  3. Step 200

    200 (this color)

    #BADBE4

    oklch(87% 0.037 216)

  4. Step 300

    300

    #9EC9D4

    oklch(80.9% 0.048 215.1)

  5. Step 400

    400

    #66ADBF

    oklch(70.8% 0.076 215.9)

  6. Step 500

    500

    #3198AF

    oklch(63.1% 0.097 215.9)

  7. Step 600

    600

    #008198

    oklch(55.6% 0.099 216.1)

  8. Step 700

    700

    #006C80

    oklch(49% 0.087 216.4)

  9. Step 800

    800

    #005969

    oklch(42.7% 0.076 215.4)

  10. Step 900

    900

    #094A57

    oklch(37.8% 0.063 215.5)

  11. Step 950

    950

    #0A2B33

    oklch(26.9% 0.04 217)

Export this scale for Tailwind in the Tailwind colors tool

#BADBE4 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D4D8E50.033
Deuteranopia (no green cones)#CDD3E40.030
Tritanopia (no blue cones)#AEDFDE0.021
Achromatopsia (no color)#D5D5D50.037

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #BADBE4

    #BADBE4

    oklch(87% 0.037 216)

  • #EBCCC4

    #EBCCC4

    oklch(86.9% 0.037 34.8)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #BADBE4

    #BADBE4

    oklch(87% 0.037 216)

  • #BADDD8

    #BADDD8

    oklch(87.1% 0.037 186)

  • #C1D7EC

    #C1D7EC

    oklch(86.9% 0.038 247)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #BADBE4

    #BADBE4

    oklch(87% 0.037 216)

  • #EBCBD0

    #EBCBD0

    oklch(87% 0.037 7.2)

  • #E6D0BB

    #E6D0BB

    oklch(87% 0.038 66)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #BADBE4

    #BADBE4

    oklch(87% 0.037 216)

  • #E5CCDE

    #E5CCDE

    oklch(87.1% 0.037 335.8)

  • #DBD5BA

    #DBD5BA

    oklch(87.1% 0.037 96.7)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #BADBE4

    #BADBE4

    oklch(87% 0.037 216)

  • #DACFE8

    #DACFE8

    oklch(87.1% 0.036 305.5)

  • #EBCCC4

    #EBCCC4

    oklch(86.9% 0.037 34.8)

  • #CED9BF

    #CED9BF

    oklch(87% 0.037 125.9)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #BADBE4, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #BADBE4 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.