#BADBC1

Closest named color: Celeste (#A8DADC). oklch(86% 0.05 151.5), rgb(186, 219, 193).

Aa

Black text reads best on this color (13.99:1).

About this color

#BADBC1 is a light, muted green. In OKLCH its lightness is 86%, its chroma 0.050 and its hue 152°. Its hue sits between the warm and cool halves of the wheel. The nearest named color is Celeste (#A8DADC), ΔE 0.042 away. Black text reads best on it, at 13.99:1.

Hue familyGreens
Lightnesslight (86%)
Chromamuted (0.050)
Temperaturein between
Nearest nameCeleste (#A8DADC)
Black text13.99:1
White text1.50:1

Values

HEX#BADBC1
RGBrgb(186, 219, 193)
HSLhsl(133, 31%, 79%)
OKLCHoklch(86% 0.05 151.5)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #BADBC1 1.50:1 Fails Lc -26.6 Dividers and decoration only
Black text on #BADBC1 13.99:1 AAA Lc 80.3 Fine for body text
#BADBC1 text on white 1.50:1 Fails Lc 23.5 Dividers and decoration only
#BADBC1 text on black 13.99:1 AAA Lc -79.7 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F1F7F3

    oklch(97.1% 0.008 157.1)

  2. Step 100

    100

    #E1EEE4

    oklch(93.7% 0.019 152.8)

  3. Step 200

    200 (this color)

    #BADBC1

    oklch(86% 0.05 151.5)

  4. Step 300

    300

    #A3CDAC

    oklch(80.9% 0.064 151.2)

  5. Step 400

    400

    #6EB380

    oklch(70.7% 0.103 151.4)

  6. Step 500

    500

    #419F60

    oklch(63% 0.13 151.6)

  7. Step 600

    600

    #118A46

    oklch(55.7% 0.143 151.6)

  8. Step 700

    700

    #007538

    oklch(49.2% 0.131 151.5)

  9. Step 800

    800

    #085F2E

    oklch(42.6% 0.11 151.5)

  10. Step 900

    900

    #154E29

    oklch(37.7% 0.086 151.3)

  11. Step 950

    950

    #0F2E18

    oklch(27.1% 0.055 150.7)

Export this scale for Tailwind in the Tailwind colors tool

#BADBC1 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#DBD5C00.044
Deuteranopia (no green cones)#D5D1C20.042
Tritanopia (no blue cones)#B6DAD30.026
Achromatopsia (no color)#D3D3D30.050

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #BADBC1

    #BADBC1

    oklch(86% 0.05 151.5)

  • #E5C6E0

    #E5C6E0

    oklch(86.1% 0.049 331.4)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #BADBC1

    #BADBC1

    oklch(86% 0.05 151.5)

  • #CBD7B3

    #CBD7B3

    oklch(86.1% 0.05 122.4)

  • #AEDCD3

    #AEDCD3

    oklch(86% 0.049 181.8)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #BADBC1

    #BADBC1

    oklch(86% 0.05 151.5)

  • #D7CAED

    #D7CAED

    oklch(86.1% 0.05 302.3)

  • #EEC4CF

    #EEC4CF

    oklch(86% 0.05 0.7)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #BADBC1

    #BADBC1

    oklch(86% 0.05 151.5)

  • #C5D0F3

    #C5D0F3

    oklch(86% 0.05 271.6)

  • #F0C6BD

    #F0C6BD

    oklch(86.1% 0.05 32.2)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #BADBC1

    #BADBC1

    oklch(86% 0.05 151.5)

  • #B5D6EF

    #B5D6EF

    oklch(86% 0.049 240.9)

  • #E5C6E0

    #E5C6E0

    oklch(86.1% 0.049 331.4)

  • #EACAB0

    #EACAB0

    oklch(85.9% 0.05 61.2)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #BADBC1, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #BADBC1 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.