#BAD7BC

Closest named color: Ash Gray (#BFC8AD). oklch(85% 0.048 147), rgb(186, 215, 188).

Aa

Black text reads best on this color (13.53:1).

About this color

#BAD7BC is a light, muted green. In OKLCH its lightness is 85%, its chroma 0.048 and its hue 147°. Its hue sits between the warm and cool halves of the wheel. The nearest named color is Ash Gray (#BFC8AD), ΔE 0.038 away. Black text reads best on it, at 13.53:1.

Hue familyGreens
Lightnesslight (85%)
Chromamuted (0.048)
Temperaturein between
Nearest nameAsh Gray (#BFC8AD)
Black text13.53:1
White text1.55:1

Values

HEX#BAD7BC
RGBrgb(186, 215, 188)
HSLhsl(124, 27%, 79%)
OKLCHoklch(85% 0.048 147)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #BAD7BC 1.55:1 Fails Lc -28.7 Dividers and decoration only
Black text on #BAD7BC 13.53:1 AAA Lc 78.4 Fine for body text
#BAD7BC text on white 1.55:1 Fails Lc 25.3 Dividers and decoration only
#BAD7BC text on black 13.53:1 AAA Lc -77.7 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F2F7F2

    oklch(97.1% 0.008 145.5)

  2. Step 100

    100

    #E2EDE3

    oklch(93.5% 0.018 148.1)

  3. Step 200

    200 (this color)

    #BAD7BC

    oklch(85% 0.048 147)

  4. Step 300

    300

    #A7CCAA

    oklch(80.9% 0.062 147.2)

  5. Step 400

    400

    #76B27C

    oklch(70.8% 0.1 146.9)

  6. Step 500

    500

    #4F9E5A

    oklch(63.2% 0.127 146.9)

  7. Step 600

    600

    #2E883F

    oklch(55.6% 0.138 146.9)

  8. Step 700

    700

    #1F7331

    oklch(49% 0.128 147)

  9. Step 800

    800

    #1D5E2A

    oklch(42.7% 0.106 147.1)

  10. Step 900

    900

    #1E4D26

    oklch(37.7% 0.083 147.2)

  11. Step 950

    950

    #132D17

    oklch(26.9% 0.052 147.4)

Export this scale for Tailwind in the Tailwind colors tool

#BAD7BC with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D8D1BB0.041
Deuteranopia (no green cones)#D3CEBD0.039
Tritanopia (no blue cones)#B7D5CF0.028
Achromatopsia (no color)#CFCFCF0.048

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #BAD7BC

    #BAD7BC

    oklch(85% 0.048 147)

  • #E0C3DF

    #E0C3DF

    oklch(85% 0.05 327.1)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #BAD7BC

    #BAD7BC

    oklch(85% 0.048 147)

  • #CBD3AF

    #CBD3AF

    oklch(85.1% 0.049 117.6)

  • #ADD9CD

    #ADD9CD

    oklch(85.1% 0.049 176.6)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #BAD7BC

    #BAD7BC

    oklch(85% 0.048 147)

  • #D1C8EA

    #D1C8EA

    oklch(85.1% 0.048 297.5)

  • #E9C1CE

    #E9C1CE

    oklch(84.9% 0.048 356.7)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #BAD7BC

    #BAD7BC

    oklch(85% 0.048 147)

  • #C0CEEE

    #C0CEEE

    oklch(85.1% 0.047 266.7)

  • #ECC3BD

    #ECC3BD

    oklch(85.1% 0.048 27.8)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #BAD7BC

    #BAD7BC

    oklch(85% 0.048 147)

  • #B1D3EA

    #B1D3EA

    oklch(85% 0.048 237.7)

  • #E0C3DF

    #E0C3DF

    oklch(85% 0.05 327.1)

  • #E7C7B0

    #E7C7B0

    oklch(85.1% 0.048 57.7)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #BAD7BC, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #BAD7BC in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.