#BAD7BB

Closest named color: Ash Gray (#BFC8AD). oklch(85% 0.049 146.1), rgb(186, 215, 187).

Aa

Black text reads best on this color (13.52:1).

About this color

#BAD7BB is a light, muted green. In OKLCH its lightness is 85%, its chroma 0.049 and its hue 146°. Its hue sits between the warm and cool halves of the wheel. The nearest named color is Ash Gray (#BFC8AD), ΔE 0.038 away. Black text reads best on it, at 13.52:1.

Hue familyGreens
Lightnesslight (85%)
Chromamuted (0.049)
Temperaturein between
Nearest nameAsh Gray (#BFC8AD)
Black text13.52:1
White text1.55:1

Values

HEX#BAD7BB
RGBrgb(186, 215, 187)
HSLhsl(122, 27%, 79%)
OKLCHoklch(85% 0.049 146.1)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #BAD7BB 1.55:1 Fails Lc -28.7 Dividers and decoration only
Black text on #BAD7BB 13.52:1 AAA Lc 78.4 Fine for body text
#BAD7BB text on white 1.55:1 Fails Lc 25.4 Dividers and decoration only
#BAD7BB text on black 13.52:1 AAA Lc -77.7 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F2F7F2

    oklch(97.1% 0.008 145.5)

  2. Step 100

    100

    #E2EDE3

    oklch(93.5% 0.018 148.1)

  3. Step 200

    200 (this color)

    #BAD7BB

    oklch(85% 0.049 146.1)

  4. Step 300

    300

    #A7CCA9

    oklch(80.9% 0.063 146.4)

  5. Step 400

    400

    #76B27A

    oklch(70.8% 0.102 146)

  6. Step 500

    500

    #4F9E57

    oklch(63.1% 0.13 145.9)

  7. Step 600

    600

    #2E883C

    oklch(55.5% 0.141 146.1)

  8. Step 700

    700

    #1F732E

    oklch(49% 0.131 146.1)

  9. Step 800

    800

    #1D5E27

    oklch(42.7% 0.109 146)

  10. Step 900

    900

    #1F4D24

    oklch(37.7% 0.085 145.8)

  11. Step 950

    950

    #132D16

    oklch(26.9% 0.053 146.4)

Export this scale for Tailwind in the Tailwind colors tool

#BAD7BB with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D8D1BA0.041
Deuteranopia (no green cones)#D3CEBC0.039
Tritanopia (no blue cones)#B7D5CF0.030
Achromatopsia (no color)#CFCFCF0.049

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #BAD7BB

    #BAD7BB

    oklch(85% 0.049 146.1)

  • #DFC3DF

    #DFC3DF

    oklch(84.9% 0.049 326)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #BAD7BB

    #BAD7BB

    oklch(85% 0.049 146.1)

  • #CCD2AE

    #CCD2AE

    oklch(85% 0.049 115.1)

  • #ADD9CC

    #ADD9CC

    oklch(85% 0.049 175.1)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #BAD7BB

    #BAD7BB

    oklch(85% 0.049 146.1)

  • #D0C8EB

    #D0C8EB

    oklch(85% 0.049 295.8)

  • #EAC1CF

    #EAC1CF

    oklch(85% 0.05 355.7)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #BAD7BB

    #BAD7BB

    oklch(85% 0.049 146.1)

  • #BFCEEF

    #BFCEEF

    oklch(85.1% 0.049 266)

  • #EDC2BD

    #EDC2BD

    oklch(85% 0.05 25.9)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #BAD7BB

    #BAD7BB

    oklch(85% 0.049 146.1)

  • #B0D4EA

    #B0D4EA

    oklch(85.1% 0.049 235)

  • #DFC3DF

    #DFC3DF

    oklch(84.9% 0.049 326)

  • #E8C6AF

    #E8C6AF

    oklch(85% 0.05 56)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #BAD7BB, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #BAD7BB in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.