#BAD4BF

Closest named color: Ash Gray (#BFC8AD). oklch(84.5% 0.04 151), rgb(186, 212, 191).

Aa

Black text reads best on this color (13.25:1).

About this color

#BAD4BF is a light, muted green. In OKLCH its lightness is 84%, its chroma 0.040 and its hue 151°. Its hue sits between the warm and cool halves of the wheel. The nearest named color is Ash Gray (#BFC8AD), ΔE 0.033 away. Black text reads best on it, at 13.25:1.

Hue familyGreens
Lightnesslight (84%)
Chromamuted (0.040)
Temperaturein between
Nearest nameAsh Gray (#BFC8AD)
Black text13.25:1
White text1.58:1

Values

HEX#BAD4BF
RGBrgb(186, 212, 191)
HSLhsl(132, 23%, 78%)
OKLCHoklch(84.5% 0.04 151)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #BAD4BF 1.58:1 Fails Lc -30.0 Dividers and decoration only
Black text on #BAD4BF 13.25:1 AAA Lc 77.3 Fine for body text
#BAD4BF text on white 1.58:1 Fails Lc 26.5 Dividers and decoration only
#BAD4BF text on black 13.25:1 AAA Lc -76.5 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 300.

  1. Step 50

    50

    #F3F6F4

    oklch(97% 0.004 157.2)

  2. Step 100

    100

    #E5ECE6

    oklch(93.6% 0.011 149.9)

  3. Step 200

    200

    #CFDED2

    oklch(88.6% 0.023 151.6)

  4. Step 300

    300 (this color)

    #BAD4BF

    oklch(84.5% 0.04 151)

  5. Step 400

    400

    #84AC8C

    oklch(70.6% 0.063 150.6)

  6. Step 500

    500

    #639870

    oklch(63.1% 0.083 151.2)

  7. Step 600

    600

    #498258

    oklch(55.6% 0.089 151.1)

  8. Step 700

    700

    #3A6E48

    oklch(49.1% 0.083 151)

  9. Step 800

    800

    #315A3B

    oklch(42.8% 0.069 150.5)

  10. Step 900

    900

    #2B4A33

    oklch(37.8% 0.054 151.3)

  11. Step 950

    950

    #1A2B1E

    oklch(27% 0.033 151.1)

Export this scale for Tailwind in the Tailwind colors tool

#BAD4BF with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D4CFBE0.035
Deuteranopia (no green cones)#D0CCC00.035
Tritanopia (no blue cones)#B7D3CE0.022
Achromatopsia (no color)#CDCDCD0.040

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #BAD4BF

    #BAD4BF

    oklch(84.5% 0.04 151)

  • #DCC3D8

    #DCC3D8

    oklch(84.4% 0.04 331.2)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #BAD4BF

    #BAD4BF

    oklch(84.5% 0.04 151)

  • #C8D1B4

    #C8D1B4

    oklch(84.6% 0.04 121.3)

  • #B1D5CD

    #B1D5CD

    oklch(84.5% 0.04 180.3)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #BAD4BF

    #BAD4BF

    oklch(84.5% 0.04 151)

  • #D0C7E3

    #D0C7E3

    oklch(84.6% 0.04 300.2)

  • #E4C2CA

    #E4C2CA

    oklch(84.5% 0.04 2.1)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #BAD4BF

    #BAD4BF

    oklch(84.5% 0.04 151)

  • #C2CBE7

    #C2CBE7

    oklch(84.4% 0.04 271.4)

  • #E5C3BC

    #E5C3BC

    oklch(84.4% 0.04 31.6)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #BAD4BF

    #BAD4BF

    oklch(84.5% 0.04 151)

  • #B6D0E4

    #B6D0E4

    oklch(84.5% 0.04 241.1)

  • #DCC3D8

    #DCC3D8

    oklch(84.4% 0.04 331.2)

  • #E0C7B2

    #E0C7B2

    oklch(84.5% 0.04 62.3)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #BAD4BF, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #BAD4BF in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.