#BAD4BE

Closest named color: Ash Gray (#BFC8AD). oklch(84.5% 0.041 149.7), rgb(186, 212, 190).

Aa

Black text reads best on this color (13.24:1).

About this color

#BAD4BE is a light, muted green. In OKLCH its lightness is 84%, its chroma 0.041 and its hue 150°. Its hue sits between the warm and cool halves of the wheel. The nearest named color is Ash Gray (#BFC8AD), ΔE 0.032 away. Black text reads best on it, at 13.24:1.

Hue familyGreens
Lightnesslight (84%)
Chromamuted (0.041)
Temperaturein between
Nearest nameAsh Gray (#BFC8AD)
Black text13.24:1
White text1.58:1

Values

HEX#BAD4BE
RGBrgb(186, 212, 190)
HSLhsl(129, 23%, 78%)
OKLCHoklch(84.5% 0.041 149.7)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #BAD4BE 1.58:1 Fails Lc -30.0 Non-text elements, placeholder text
Black text on #BAD4BE 13.24:1 AAA Lc 77.2 Fine for body text
#BAD4BE text on white 1.58:1 Fails Lc 26.5 Dividers and decoration only
#BAD4BE text on black 13.24:1 AAA Lc -76.5 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 300.

  1. Step 50

    50

    #F3F6F3

    oklch(97% 0.005 145.5)

  2. Step 100

    100

    #E5ECE6

    oklch(93.6% 0.011 149.9)

  3. Step 200

    200

    #CFDED1

    oklch(88.6% 0.024 149.3)

  4. Step 300

    300 (this color)

    #BAD4BE

    oklch(84.5% 0.041 149.7)

  5. Step 400

    400

    #84AD8B

    oklch(70.8% 0.066 149.6)

  6. Step 500

    500

    #64986E

    oklch(63.1% 0.084 149.5)

  7. Step 600

    600

    #498256

    oklch(55.5% 0.091 149.9)

  8. Step 700

    700

    #3A6E46

    oklch(49.1% 0.085 149.8)

  9. Step 800

    800

    #315A3A

    oklch(42.8% 0.07 149.7)

  10. Step 900

    900

    #2B4A32

    oklch(37.7% 0.055 150.3)

  11. Step 950

    950

    #1A2B1D

    oklch(26.9% 0.034 149.2)

Export this scale for Tailwind in the Tailwind colors tool

#BAD4BE with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D5CFBD0.036
Deuteranopia (no green cones)#D0CCBF0.035
Tritanopia (no blue cones)#B7D3CE0.023
Achromatopsia (no color)#CDCDCD0.041

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #BAD4BE

    #BAD4BE

    oklch(84.5% 0.041 149.7)

  • #DCC3D9

    #DCC3D9

    oklch(84.5% 0.041 329.8)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #BAD4BE

    #BAD4BE

    oklch(84.5% 0.041 149.7)

  • #C8D0B3

    #C8D0B3

    oklch(84.4% 0.04 119.8)

  • #B0D5CD

    #B0D5CD

    oklch(84.4% 0.041 180.7)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #BAD4BE

    #BAD4BE

    oklch(84.5% 0.041 149.7)

  • #D0C7E4

    #D0C7E4

    oklch(84.6% 0.041 299.7)

  • #E4C1CB

    #E4C1CB

    oklch(84.4% 0.042 358.9)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #BAD4BE

    #BAD4BE

    oklch(84.5% 0.041 149.7)

  • #C1CBE8

    #C1CBE8

    oklch(84.4% 0.042 270.4)

  • #E6C3BC

    #E6C3BC

    oklch(84.5% 0.041 31.2)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #BAD4BE

    #BAD4BE

    oklch(84.5% 0.041 149.7)

  • #B5D0E5

    #B5D0E5

    oklch(84.4% 0.041 241.5)

  • #DCC3D9

    #DCC3D9

    oklch(84.5% 0.041 329.8)

  • #E1C6B2

    #E1C6B2

    oklch(84.4% 0.041 58.7)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #BAD4BE, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #BAD4BE in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.