#BAD2E0

Closest named color: Light Blue (#ADD8E6). oklch(85% 0.032 233.4), rgb(186, 210, 224).

Aa

Black text reads best on this color (13.38:1).

About this color

#BAD2E0 is a light, muted blue. In OKLCH its lightness is 85%, its chroma 0.032 and its hue 233°. Its hue sits on the cool side of the wheel. The nearest named color is Light Blue (#ADD8E6), ΔE 0.020 away. Black text reads best on it, at 13.38:1.

Hue familyBlues
Lightnesslight (85%)
Chromamuted (0.032)
Temperaturecool
Nearest nameLight Blue (#ADD8E6)
Black text13.38:1
White text1.56:1

Values

HEX#BAD2E0
RGBrgb(186, 210, 224)
HSLhsl(202, 38%, 80%)
OKLCHoklch(85% 0.032 233.4)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #BAD2E0 1.56:1 Fails Lc -29.4 Dividers and decoration only
Black text on #BAD2E0 13.38:1 AAA Lc 77.8 Fine for body text
#BAD2E0 text on white 1.56:1 Fails Lc 26.0 Dividers and decoration only
#BAD2E0 text on black 13.38:1 AAA Lc -77.1 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F2F6F9

    oklch(97.1% 0.006 239.8)

  2. Step 100

    100

    #E2EBF1

    oklch(93.5% 0.013 236.6)

  3. Step 200

    200 (this color)

    #BAD2E0

    oklch(85% 0.032 233.4)

  4. Step 300

    300

    #A7C6D8

    oklch(81% 0.042 233.5)

  5. Step 400

    400

    #76A8C4

    oklch(70.6% 0.067 233.5)

  6. Step 500

    500

    #5092B5

    oklch(63% 0.086 233.5)

  7. Step 600

    600

    #317CA1

    oklch(55.6% 0.093 233.5)

  8. Step 700

    700

    #23688A

    oklch(49% 0.087 234.2)

  9. Step 800

    800

    #1F5570

    oklch(42.7% 0.072 233.9)

  10. Step 900

    900

    #20465A

    oklch(37.6% 0.055 233.9)

  11. Step 950

    950

    #142935

    oklch(26.9% 0.035 235.2)

Export this scale for Tailwind in the Tailwind colors tool

#BAD2E0 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#CBD1E10.022
Deuteranopia (no green cones)#C6CCE00.021
Tritanopia (no blue cones)#B0D6D60.024
Achromatopsia (no color)#CECECE0.032

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #BAD2E0

    #BAD2E0

    oklch(85% 0.032 233.4)

  • #E0C9BB

    #E0C9BB

    oklch(85.1% 0.032 53.4)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #BAD2E0

    #BAD2E0

    oklch(85% 0.032 233.4)

  • #B6D5D7

    #B6D5D7

    oklch(85.1% 0.033 201.3)

  • #C3CEE4

    #C3CEE4

    oklch(85% 0.033 264.4)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #BAD2E0

    #BAD2E0

    oklch(85% 0.032 233.4)

  • #E3C6C4

    #E3C6C4

    oklch(85% 0.033 22.5)

  • #D8CCB7

    #D8CCB7

    oklch(84.9% 0.031 81.7)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #BAD2E0

    #BAD2E0

    oklch(85% 0.032 233.4)

  • #E0C6CF

    #E0C6CF

    oklch(85.1% 0.032 354.9)

  • #CDD1B9

    #CDD1B9

    oklch(85.1% 0.033 114.8)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #BAD2E0

    #BAD2E0

    oklch(85% 0.032 233.4)

  • #D9C7DA

    #D9C7DA

    oklch(85% 0.033 324.3)

  • #E0C9BB

    #E0C9BB

    oklch(85.1% 0.032 53.4)

  • #C2D4C1

    #C2D4C1

    oklch(85.1% 0.032 143.8)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #BAD2E0, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #BAD2E0 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.