#BAD0AF

Closest named color: Ash Gray (#BFC8AD). oklch(83.2% 0.051 135.1), rgb(186, 208, 175).

Aa

Black text reads best on this color (12.72:1).

About this color

#BAD0AF is a light, muted green. In OKLCH its lightness is 83%, its chroma 0.051 and its hue 135°. Its hue sits between the warm and cool halves of the wheel. The nearest named color is Ash Gray (#BFC8AD), ΔE 0.021 away. Black text reads best on it, at 12.72:1.

Hue familyGreens
Lightnesslight (83%)
Chromamuted (0.051)
Temperaturein between
Nearest nameAsh Gray (#BFC8AD)
Black text12.72:1
White text1.64:1

Values

HEX#BAD0AF
RGBrgb(186, 208, 175)
HSLhsl(100, 26%, 75%)
OKLCHoklch(83.2% 0.051 135.1)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #BAD0AF 1.64:1 Fails Lc -32.4 Non-text elements, placeholder text
Black text on #BAD0AF 12.72:1 AAA Lc 75.1 Fine for body text
#BAD0AF text on white 1.64:1 Fails Lc 28.8 Dividers and decoration only
#BAD0AF text on black 12.72:1 AAA Lc -74.1 Content text, not long reading

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 300.

  1. Step 50

    50

    #F3F6F2

    oklch(97% 0.006 137.8)

  2. Step 100

    100

    #E6ECE2

    oklch(93.6% 0.015 132.5)

  3. Step 200

    200

    #D1DECB

    oklch(88.6% 0.029 135.6)

  4. Step 300

    300 (this color)

    #BAD0AF

    oklch(83.2% 0.051 135.1)

  5. Step 400

    400

    #8BAC79

    oklch(70.6% 0.08 134.8)

  6. Step 500

    500

    #6D9856

    oklch(63.2% 0.105 135.4)

  7. Step 600

    600

    #55823A

    oklch(55.7% 0.114 135.1)

  8. Step 700

    700

    #456E2C

    oklch(49.2% 0.106 135.2)

  9. Step 800

    800

    #395926

    oklch(42.6% 0.086 135.2)

  10. Step 900

    900

    #314A23

    oklch(37.8% 0.069 135.3)

  11. Step 950

    950

    #1D2B15

    oklch(27% 0.043 134.9)

Export this scale for Tailwind in the Tailwind colors tool

#BAD0AF with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D3CBAD0.034
Deuteranopia (no green cones)#CFC9B00.033
Tritanopia (no blue cones)#BACDC70.037
Achromatopsia (no color)#C9C9C90.051

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #BAD0AF

    #BAD0AF

    oklch(83.2% 0.051 135.1)

  • #D5BFDF

    #D5BFDF

    oklch(83.3% 0.05 315.3)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #BAD0AF

    #BAD0AF

    oklch(83.2% 0.051 135.1)

  • #CCCAA4

    #CCCAA4

    oklch(83.1% 0.051 105)

  • #AAD3C0

    #AAD3C0

    oklch(83.2% 0.051 165.3)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #BAD0AF

    #BAD0AF

    oklch(83.2% 0.051 135.1)

  • #C4C4E9

    #C4C4E9

    oklch(83.2% 0.051 285.2)

  • #E1BBD0

    #E1BBD0

    oklch(83.1% 0.051 343.9)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #BAD0AF

    #BAD0AF

    oklch(83.2% 0.051 135.1)

  • #B2CAE9

    #B2CAE9

    oklch(83.1% 0.051 254.9)

  • #E7BBBD

    #E7BBBD

    oklch(83.1% 0.051 15.2)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #BAD0AF

    #BAD0AF

    oklch(83.2% 0.051 135.1)

  • #A5D0E1

    #A5D0E1

    oklch(83.3% 0.051 224)

  • #D5BFDF

    #D5BFDF

    oklch(83.3% 0.05 315.3)

  • #E5BEAD

    #E5BEAD

    oklch(83.1% 0.051 44.9)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #BAD0AF, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #BAD0AF in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.