#B9DBC2

Closest named color: Celeste (#A8DADC). oklch(86% 0.05 153.4), rgb(185, 219, 194).

Aa

Black text reads best on this color (13.97:1).

About this color

#B9DBC2 is a light, muted green. In OKLCH its lightness is 86%, its chroma 0.050 and its hue 153°. Its hue sits between the warm and cool halves of the wheel. The nearest named color is Celeste (#A8DADC), ΔE 0.040 away. Black text reads best on it, at 13.97:1.

Hue familyGreens
Lightnesslight (86%)
Chromamuted (0.050)
Temperaturein between
Nearest nameCeleste (#A8DADC)
Black text13.97:1
White text1.50:1

Values

HEX#B9DBC2
RGBrgb(185, 219, 194)
HSLhsl(136, 32%, 79%)
OKLCHoklch(86% 0.05 153.4)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #B9DBC2 1.50:1 Fails Lc -26.7 Dividers and decoration only
Black text on #B9DBC2 13.97:1 AAA Lc 80.2 Fine for body text
#B9DBC2 text on white 1.50:1 Fails Lc 23.5 Dividers and decoration only
#B9DBC2 text on black 13.97:1 AAA Lc -79.7 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F1F7F3

    oklch(97.1% 0.008 157.1)

  2. Step 100

    100

    #E1EEE4

    oklch(93.7% 0.019 152.8)

  3. Step 200

    200 (this color)

    #B9DBC2

    oklch(86% 0.05 153.4)

  4. Step 300

    300

    #A2CDAE

    oklch(80.9% 0.063 153.5)

  5. Step 400

    400

    #6BB382

    oklch(70.6% 0.103 153.3)

  6. Step 500

    500

    #3CA063

    oklch(63.1% 0.131 153.4)

  7. Step 600

    600

    #008A49

    oklch(55.5% 0.142 153.3)

  8. Step 700

    700

    #00743D

    oklch(49% 0.125 153.5)

  9. Step 800

    800

    #005F31

    oklch(42.6% 0.108 153.6)

  10. Step 900

    900

    #124E2B

    oklch(37.6% 0.085 153.3)

  11. Step 950

    950

    #0D2E1A

    oklch(27% 0.054 153.9)

Export this scale for Tailwind in the Tailwind colors tool

#B9DBC2 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#DBD5C10.045
Deuteranopia (no green cones)#D5D1C30.043
Tritanopia (no blue cones)#B4DAD40.026
Achromatopsia (no color)#D3D3D30.050

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #B9DBC2

    #B9DBC2

    oklch(86% 0.05 153.4)

  • #E6C5DF

    #E6C5DF

    oklch(85.9% 0.051 333.3)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #B9DBC2

    #B9DBC2

    oklch(86% 0.05 153.4)

  • #CAD7B3

    #CAD7B3

    oklch(86% 0.05 123.6)

  • #AEDCD4

    #AEDCD4

    oklch(86% 0.049 183.4)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #B9DBC2

    #B9DBC2

    oklch(86% 0.05 153.4)

  • #D7CAEC

    #D7CAEC

    oklch(86% 0.048 302.8)

  • #EEC4CD

    #EEC4CD

    oklch(85.9% 0.049 3.8)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #B9DBC2

    #B9DBC2

    oklch(86% 0.05 153.4)

  • #C6CFF2

    #C6CFF2

    oklch(85.9% 0.05 273.9)

  • #F0C6BC

    #F0C6BC

    oklch(86% 0.05 33.6)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #B9DBC2

    #B9DBC2

    oklch(86% 0.05 153.4)

  • #B6D5F0

    #B6D5F0

    oklch(85.9% 0.05 244.7)

  • #E6C5DF

    #E6C5DF

    oklch(85.9% 0.051 333.3)

  • #E9CBB0

    #E9CBB0

    oklch(86% 0.05 64.1)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #B9DBC2, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #B9DBC2 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.