#6D592B

Closest named color: Mud (#735C12). oklch(47.4% 0.069 86.1), rgb(109, 89, 43).

Aa

White text reads best on this color (6.74:1).

About this color

#6D592B is a medium-dark, muted brown. In OKLCH its lightness is 47%, its chroma 0.069 and its hue 86°. Its hue sits on the warm side of the wheel. The nearest named color is Mud (#735C12), ΔE 0.026 away. White text reads best on it, at 6.74:1.

Hue familyBrowns
Lightnessmedium-dark (47%)
Chromamuted (0.069)
Temperaturewarm
Nearest nameMud (#735C12)
Black text3.11:1
White text6.74:1

Values

HEX#6D592B
RGBrgb(109, 89, 43)
HSLhsl(42, 43%, 30%)
OKLCHoklch(47.4% 0.069 86.1)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #6D592B 6.74:1 AA Lc -88.2 Fine for body text
Black text on #6D592B 3.11:1 AA large text Lc 20.9 Dividers and decoration only
#6D592B text on white 6.74:1 AA Lc 83.2 Fine for body text
#6D592B text on black 3.11:1 AA large text Lc -18.8 Dividers and decoration only

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 700.

  1. Step 50

    50

    #F7F5F2

    oklch(97.1% 0.005 78.3)

  2. Step 100

    100

    #EDE9E3

    oklch(93.5% 0.009 78.3)

  3. Step 200

    200

    #DED9CC

    oklch(88.6% 0.018 89.4)

  4. Step 300

    300

    #CAC0A9

    oklch(81% 0.033 87.3)

  5. Step 400

    400

    #AF9F7B

    oklch(70.7% 0.053 86.8)

  6. Step 500

    500

    #9C8759

    oklch(63.1% 0.068 86)

  7. Step 600

    600

    #87703E

    oklch(55.6% 0.074 85.3)

  8. Step 700

    700 (this color)

    #6D592B

    oklch(47.4% 0.069 86.1)

  9. Step 800

    800

    #5D4D28

    oklch(42.8% 0.058 86.5)

  10. Step 900

    900

    #4C4025

    oklch(37.7% 0.045 86.3)

  11. Step 950

    950

    #2D2616

    oklch(27.2% 0.029 86.8)

Export this scale for Tailwind in the Tailwind colors tool

#6D592B with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#6358270.019
Deuteranopia (no green cones)#675E2D0.017
Tritanopia (no blue cones)#76524E0.061
Achromatopsia (no color)#5B5B5B0.069

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #6D592B

    #6D592B

    oklch(47.4% 0.069 86.1)

  • #4A5B83

    #4A5B83

    oklch(47.4% 0.068 266.2)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #6D592B

    #6D592B

    oklch(47.4% 0.069 86.1)

  • #7A5134

    #7A5134

    oklch(47.3% 0.07 55.4)

  • #5A6132

    #5A6132

    oklch(47.5% 0.069 116)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #6D592B

    #6D592B

    oklch(47.4% 0.069 86.1)

  • #32627D

    #32627D

    oklch(47.4% 0.068 235.3)

  • #5F547E

    #5F547E

    oklch(47.4% 0.068 295.7)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #6D592B

    #6D592B

    oklch(47.4% 0.069 86.1)

  • #21676F

    #21676F

    oklch(47.4% 0.069 205.9)

  • #704E71

    #704E71

    oklch(47.4% 0.069 325.6)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #6D592B

    #6D592B

    oklch(47.4% 0.069 86.1)

  • #29685A

    #29685A

    oklch(47.2% 0.069 176.2)

  • #4A5B83

    #4A5B83

    oklch(47.4% 0.068 266.2)

  • #7B4B5D

    #7B4B5D

    oklch(47.4% 0.069 356)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #6D592B, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #6D592B in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.