#6D561B

Closest named color: Mud (#735C12). oklch(46.5% 0.081 87), rgb(109, 86, 27).

Aa

White text reads best on this color (7.00:1).

About this color

#6D561B is a medium-dark, moderately saturated brown. In OKLCH its lightness is 46%, its chroma 0.081 and its hue 87°. Its hue sits on the warm side of the wheel. The nearest named color is Mud (#735C12), ΔE 0.023 away. White text reads best on it, at 7.00:1.

Hue familyBrowns
Lightnessmedium-dark (46%)
Chromamoderately saturated (0.081)
Temperaturewarm
Nearest nameMud (#735C12)
Black text2.99:1
White text7.00:1

Values

HEX#6D561B
RGBrgb(109, 86, 27)
HSLhsl(43, 60%, 27%)
OKLCHoklch(46.5% 0.081 87)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #6D561B 7.00:1 AAA Lc -89.1 Fine for body text
Black text on #6D561B 2.99:1 Fails Lc 19.9 Dividers and decoration only
#6D561B text on white 7.00:1 AAA Lc 84.2 Fine for body text
#6D561B text on black 2.99:1 Fails Lc -17.8 Dividers and decoration only

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 700.

  1. Step 50

    50

    #F7F5F1

    oklch(97.1% 0.006 84.6)

  2. Step 100

    100

    #EDE9E1

    oklch(93.5% 0.012 84.6)

  3. Step 200

    200

    #DFD9C9

    oklch(88.6% 0.023 89.8)

  4. Step 300

    300

    #CCC0A4

    oklch(81% 0.04 87.6)

  5. Step 400

    400

    #B29F73

    oklch(70.8% 0.064 87.3)

  6. Step 500

    500

    #9E864E

    oklch(63% 0.08 86.9)

  7. Step 600

    600

    #897031

    oklch(55.6% 0.087 87.6)

  8. Step 700

    700 (this color)

    #6D561B

    oklch(46.5% 0.081 87)

  9. Step 800

    800

    #5F4C1F

    oklch(42.6% 0.067 86.3)

  10. Step 900

    900

    #4E401F

    oklch(37.8% 0.053 86.8)

  11. Step 950

    950

    #2D2513

    oklch(26.8% 0.032 86.3)

Export this scale for Tailwind in the Tailwind colors tool

#6D561B with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#6155130.023
Deuteranopia (no green cones)#665C1E0.020
Tritanopia (no blue cones)#774E4A0.073
Achromatopsia (no color)#5959590.081

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #6D561B

    #6D561B

    oklch(46.5% 0.081 87)

  • #455787

    #455787

    oklch(46.4% 0.082 267.6)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #6D561B

    #6D561B

    oklch(46.5% 0.081 87)

  • #7B4D28

    #7B4D28

    oklch(46.5% 0.081 57.7)

  • #565F26

    #565F26

    oklch(46.4% 0.081 117.2)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #6D561B

    #6D561B

    oklch(46.5% 0.081 87)

  • #246081

    #246081

    oklch(46.6% 0.081 236.5)

  • #5E4F81

    #5E4F81

    oklch(46.4% 0.081 296.9)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #6D561B

    #6D561B

    oklch(46.5% 0.081 87)

  • #006670

    #006670

    oklch(46.6% 0.08 206.5)

  • #714971

    #714971

    oklch(46.5% 0.08 326.8)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #6D561B

    #6D561B

    oklch(46.5% 0.081 87)

  • #116858

    #116858

    oklch(46.5% 0.081 176.5)

  • #455787

    #455787

    oklch(46.4% 0.082 267.6)

  • #7D455A

    #7D455A

    oklch(46.4% 0.081 356.8)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #6D561B, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #6D561B in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.