#6D4610

Closest named color: Mud Brown (#60460F). oklch(42.9% 0.085 69.6), rgb(109, 70, 16).

Aa

White text reads best on this color (8.28:1).

About this color

#6D4610 is a dark, moderately saturated brown. In OKLCH its lightness is 43%, its chroma 0.085 and its hue 70°. Its hue sits on the warm side of the wheel. The nearest named color is Mud Brown (#60460F), ΔE 0.025 away. White text reads best on it, at 8.28:1.

Hue familyBrowns
Lightnessdark (43%)
Chromamoderately saturated (0.085)
Temperaturewarm
Nearest nameMud Brown (#60460F)
Black text2.53:1
White text8.28:1

Values

HEX#6D4610
RGBrgb(109, 70, 16)
HSLhsl(35, 74%, 25%)
OKLCHoklch(42.9% 0.085 69.6)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #6D4610 8.28:1 AAA Lc -93.0 Preferred for body text
Black text on #6D4610 2.53:1 Fails Lc 15.6 Dividers and decoration only
#6D4610 text on white 8.28:1 AAA Lc 88.4 Fine for body text
#6D4610 text on black 2.53:1 Fails Lc -13.8 Not readable

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 800.

  1. Step 50

    50

    #F8F5F1

    oklch(97.1% 0.006 75.4)

  2. Step 100

    100

    #F0E8E0

    oklch(93.5% 0.014 67.7)

  3. Step 200

    200

    #E5D6C6

    oklch(88.4% 0.027 69.3)

  4. Step 300

    300

    #D6BC9F

    oklch(81% 0.049 70.1)

  5. Step 400

    400

    #C1986A

    oklch(70.7% 0.079 69.2)

  6. Step 500

    500

    #B17E3F

    oklch(63.2% 0.102 69.9)

  7. Step 600

    600

    #9C661B

    oklch(55.6% 0.11 69.6)

  8. Step 700

    700

    #85540B

    oklch(49% 0.102 69.3)

  9. Step 800

    800 (this color)

    #6D4610

    oklch(42.9% 0.085 69.6)

  10. Step 900

    900

    #583B16

    oklch(37.8% 0.066 69.9)

  11. Step 950

    950

    #34230E

    oklch(27.2% 0.042 70.2)

Export this scale for Tailwind in the Tailwind colors tool

#6D4610 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#5349060.051
Deuteranopia (no green cones)#5C52120.044
Tritanopia (no blue cones)#783C3C0.069
Achromatopsia (no color)#4E4E4E0.085

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #6D4610

    #6D4610

    oklch(42.9% 0.085 69.6)

  • #27527C

    #27527C

    oklch(42.9% 0.085 250)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #6D4610

    #6D4610

    oklch(42.9% 0.085 69.6)

  • #763E2A

    #763E2A

    oklch(42.9% 0.084 40.2)

  • #5B5009

    #5B5009

    oklch(42.9% 0.085 99.6)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #6D4610

    #6D4610

    oklch(42.9% 0.085 69.6)

  • #00596D

    #00596D

    oklch(42.9% 0.078 220)

  • #464A7D

    #464A7D

    oklch(43% 0.084 278.8)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #6D4610

    #6D4610

    oklch(42.9% 0.085 69.6)

  • #005C58

    #005C58

    oklch(42.8% 0.074 189.6)

  • #5E4272

    #5E4272

    oklch(43% 0.084 310.1)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #6D4610

    #6D4610

    oklch(42.9% 0.085 69.6)

  • #1A5D3F

    #1A5D3F

    oklch(42.8% 0.084 159.9)

  • #27527C

    #27527C

    oklch(42.9% 0.085 250)

  • #6E3C5E

    #6E3C5E

    oklch(43% 0.084 340.3)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #6D4610, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #6D4610 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.