#645B3D

Closest named color: Mud (#735C12). oklch(47.2% 0.046 93.4), rgb(100, 91, 61).

Aa

White text reads best on this color (6.76:1).

About this color

#645B3D is a medium-dark, muted brown. In OKLCH its lightness is 47%, its chroma 0.046 and its hue 93°. Its hue sits on the warm side of the wheel. The nearest named color is Mud (#735C12), ΔE 0.048 away. White text reads best on it, at 6.76:1.

Hue familyBrowns
Lightnessmedium-dark (47%)
Chromamuted (0.046)
Temperaturewarm
Nearest nameMud (#735C12)
Black text3.10:1
White text6.76:1

Values

HEX#645B3D
RGBrgb(100, 91, 61)
HSLhsl(46, 24%, 32%)
OKLCHoklch(47.2% 0.046 93.4)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #645B3D 6.76:1 AA Lc -88.3 Fine for body text
Black text on #645B3D 3.10:1 AA large text Lc 20.7 Dividers and decoration only
#645B3D text on white 6.76:1 AA Lc 83.3 Fine for body text
#645B3D text on black 3.10:1 AA large text Lc -18.6 Dividers and decoration only

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 700.

  1. Step 50

    50

    #F6F5F3

    oklch(97% 0.003 84.6)

  2. Step 100

    100

    #EBEAE5

    oklch(93.6% 0.007 97.4)

  3. Step 200

    200

    #DCD9D0

    oklch(88.5% 0.013 91.5)

  4. Step 300

    300

    #C5C1B1

    oklch(81% 0.022 95.3)

  5. Step 400

    400

    #A8A188

    oklch(70.8% 0.036 94.2)

  6. Step 500

    500

    #93896A

    oklch(63.1% 0.046 92.3)

  7. Step 600

    600

    #7D7352

    oklch(55.6% 0.049 93.2)

  8. Step 700

    700 (this color)

    #645B3D

    oklch(47.2% 0.046 93.4)

  9. Step 800

    800

    #564F37

    oklch(42.8% 0.038 93.8)

  10. Step 900

    900

    #47412F

    oklch(37.6% 0.03 91.8)

  11. Step 950

    950

    #29261C

    oklch(26.9% 0.018 93.3)

Export this scale for Tailwind in the Tailwind colors tool

#645B3D with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#615A3B0.007
Deuteranopia (no green cones)#645D3E0.006
Tritanopia (no blue cones)#6A57530.041
Achromatopsia (no color)#5B5B5B0.046

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #645B3D

    #645B3D

    oklch(47.2% 0.046 93.4)

  • #535A76

    #535A76

    oklch(47.3% 0.046 273.6)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #645B3D

    #645B3D

    oklch(47.2% 0.046 93.4)

  • #6E5640

    #6E5640

    oklch(47.2% 0.046 63.9)

  • #566043

    #566043

    oklch(47.2% 0.046 123.6)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #645B3D

    #645B3D

    oklch(47.2% 0.046 93.4)

  • #455F74

    #455F74

    oklch(47.3% 0.046 243.3)

  • #615571

    #615571

    oklch(47.2% 0.047 304.2)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #645B3D

    #645B3D

    oklch(47.2% 0.046 93.4)

  • #3B626B

    #3B626B

    oklch(47.1% 0.046 214)

  • #6C5266

    #6C5266

    oklch(47.3% 0.046 334.6)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #645B3D

    #645B3D

    oklch(47.2% 0.046 93.4)

  • #3C645E

    #3C645E

    oklch(47.2% 0.046 183.8)

  • #535A76

    #535A76

    oklch(47.3% 0.046 273.6)

  • #725158

    #725158

    oklch(47.2% 0.045 4.9)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #645B3D, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #645B3D in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.