#342D36

Closest named color: Gunmetal (#293241). oklch(30.8% 0.019 318.7), rgb(52, 45, 54).

Aa

White text reads best on this color (13.33:1).

About this color

#342D36 is a dark close to neutral grey. In OKLCH its lightness is 31%, its chroma 0.019. It has too little chroma to lean warm or cool. The nearest named color is Gunmetal (#293241), ΔE 0.026 away. White text reads best on it, at 13.33:1.

Hue familyNeutrals
Lightnessdark (31%)
Chromaclose to neutral grey (0.019)
Temperatureneutral
Nearest nameGunmetal (#293241)
Black text1.57:1
White text13.33:1

Values

HEX#342D36
RGBrgb(52, 45, 54)
HSLhsl(287, 9%, 19%)
OKLCHoklch(30.8% 0.019 318.7)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #342D36 13.33:1 AAA Lc -102.9 Preferred for body text
Black text on #342D36 1.57:1 Fails Lc 0.0 Not readable
#342D36 text on white 13.33:1 AAA Lc 99.7 Preferred for body text
#342D36 text on black 1.57:1 Fails Lc 0.0 Not readable

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 950.

  1. Step 50

    50

    #F6F5F7

    oklch(97.1% 0.003 308.4)

  2. Step 100

    100

    #ECE8ED

    oklch(93.6% 0.008 319.4)

  3. Step 200

    200

    #DDD7DE

    oklch(88.6% 0.011 321.3)

  4. Step 300

    300

    #C7BCCA

    oklch(80.8% 0.023 319)

  5. Step 400

    400

    #AA9AAF

    oklch(70.7% 0.035 318.1)

  6. Step 500

    500

    #95819B

    oklch(63% 0.045 318.4)

  7. Step 600

    600

    #806A86

    oklch(55.5% 0.05 318.9)

  8. Step 700

    700

    #6C5971

    oklch(49.1% 0.044 319.2)

  9. Step 800

    800

    #58495C

    oklch(42.8% 0.036 319.1)

  10. Step 900

    900

    #483D4C

    oklch(37.7% 0.029 317)

  11. Step 950

    950 (this color)

    #342D36

    oklch(30.8% 0.019 318.7)

Export this scale for Tailwind in the Tailwind colors tool

#342D36 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#2C2F360.015
Deuteranopia (no green cones)#2E30360.014
Tritanopia (no blue cones)#342E300.012
Achromatopsia (no color)#2F2F2F0.019

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #342D36

    #342D36

    oklch(30.8% 0.019 318.7)

  • #2B3229

    #2B3229

    oklch(30.7% 0.019 138.7)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #342D36

    #342D36

    oklch(30.8% 0.019 318.7)

  • #2F2E39

    #2F2E39

    oklch(30.7% 0.02 289.4)

  • #372C31

    #372C31

    oklch(30.7% 0.018 349.1)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #342D36

    #342D36

    oklch(30.8% 0.019 318.7)

  • #303126

    #303126

    oklch(30.9% 0.019 111.7)

  • #27332E

    #27332E

    oklch(30.8% 0.019 167.8)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #342D36

    #342D36

    oklch(30.8% 0.019 318.7)

  • #352F25

    #352F25

    oklch(30.8% 0.019 80.5)

  • #253333

    #253333

    oklch(30.9% 0.019 196.2)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #342D36

    #342D36

    oklch(30.8% 0.019 318.7)

  • #382D28

    #382D28

    oklch(30.8% 0.018 45.8)

  • #2B3229

    #2B3229

    oklch(30.7% 0.019 138.7)

  • #263237

    #263237

    oklch(30.8% 0.019 225.2)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #342D36, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #342D36 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.