#2F3645

Closest named color: Gunmetal (#293241). oklch(33.3% 0.028 265.3), rgb(47, 54, 69).

Aa

White text reads best on this color (12.10:1).

About this color

#2F3645 is a dark close to neutral grey. In OKLCH its lightness is 33%, its chroma 0.028. It has too little chroma to lean warm or cool. The nearest named color is Gunmetal (#293241), ΔE 0.018 away. White text reads best on it, at 12.10:1.

Hue familyNeutrals
Lightnessdark (33%)
Chromaclose to neutral grey (0.028)
Temperatureneutral
Nearest nameGunmetal (#293241)
Black text1.73:1
White text12.10:1

Values

HEX#2F3645
RGBrgb(47, 54, 69)
HSLhsl(221, 19%, 23%)
OKLCHoklch(33.3% 0.028 265.3)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #2F3645 12.10:1 AAA Lc -101.2 Preferred for body text
Black text on #2F3645 1.73:1 Fails Lc 0.0 Not readable
#2F3645 text on white 12.10:1 AAA Lc 97.7 Preferred for body text
#2F3645 text on black 1.73:1 Fails Lc 0.0 Not readable

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 900.

  1. Step 50

    50

    #F4F5F7

    oklch(97% 0.003 264.5)

  2. Step 100

    100

    #E8EAEE

    oklch(93.7% 0.006 264.5)

  3. Step 200

    200

    #D5D9E1

    oklch(88.5% 0.012 264.5)

  4. Step 300

    300

    #BAC1CF

    oklch(81% 0.021 264.4)

  5. Step 400

    400

    #96A1B6

    oklch(70.7% 0.033 263.4)

  6. Step 500

    500

    #7D89A4

    oklch(63% 0.043 266.3)

  7. Step 600

    600

    #667390

    oklch(55.6% 0.048 266)

  8. Step 700

    700

    #55617A

    oklch(49.2% 0.043 264.8)

  9. Step 800

    800

    #454F63

    oklch(42.7% 0.036 264.1)

  10. Step 900

    900 (this color)

    #2F3645

    oklch(33.3% 0.028 265.3)

  11. Step 950

    950

    #22262F

    oklch(26.9% 0.018 266.3)

Export this scale for Tailwind in the Tailwind colors tool

#2F3645 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#3137460.005
Deuteranopia (no green cones)#2F35450.003
Tritanopia (no blue cones)#29393B0.025
Achromatopsia (no color)#3636360.028

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #2F3645

    #2F3645

    oklch(33.3% 0.028 265.3)

  • #3D3525

    #3D3525

    oklch(33.3% 0.029 84.3)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #2F3645

    #2F3645

    oklch(33.3% 0.028 265.3)

  • #283943

    #283943

    oklch(33.4% 0.028 234.5)

  • #373343

    #373343

    oklch(33.2% 0.028 296.3)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #2F3645

    #2F3645

    oklch(33.3% 0.028 265.3)

  • #423228

    #423228

    oklch(33.2% 0.029 53.5)

  • #353827

    #353827

    oklch(33.2% 0.029 116.1)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #2F3645

    #2F3645

    oklch(33.3% 0.028 265.3)

  • #44312F

    #44312F

    oklch(33.4% 0.028 25.5)

  • #2D3A2D

    #2D3A2D

    oklch(33.2% 0.028 144.9)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #2F3645

    #2F3645

    oklch(33.3% 0.028 265.3)

  • #423037

    #423037

    oklch(33.2% 0.028 353.6)

  • #3D3525

    #3D3525

    oklch(33.3% 0.029 84.3)

  • #263B35

    #263B35

    oklch(33.2% 0.029 174.7)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #2F3645, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #2F3645 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.