#2E2D36

Closest named color: Gunmetal (#293241). oklch(30.2% 0.016 290.5), rgb(46, 45, 54).

Aa

White text reads best on this color (13.59:1).

About this color

#2E2D36 is a dark close to neutral grey. In OKLCH its lightness is 30%, its chroma 0.016. It has too little chroma to lean warm or cool. The nearest named color is Gunmetal (#293241), ΔE 0.022 away. White text reads best on it, at 13.59:1.

Hue familyNeutrals
Lightnessdark (30%)
Chromaclose to neutral grey (0.016)
Temperatureneutral
Nearest nameGunmetal (#293241)
Black text1.54:1
White text13.59:1

Values

HEX#2E2D36
RGBrgb(46, 45, 54)
HSLhsl(247, 9%, 19%)
OKLCHoklch(30.2% 0.016 290.5)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #2E2D36 13.59:1 AAA Lc -103.2 Preferred for body text
Black text on #2E2D36 1.54:1 Fails Lc 0.0 Not readable
#2E2D36 text on white 13.59:1 AAA Lc 100.1 Preferred for body text
#2E2D36 text on black 1.54:1 Fails Lc 0.0 Not readable

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 950.

  1. Step 50

    50

    #F5F5F7

    oklch(97.1% 0.003 286.4)

  2. Step 100

    100

    #EAE9ED

    oklch(93.6% 0.005 297.7)

  3. Step 200

    200

    #D9D8E0

    oklch(88.5% 0.011 291.9)

  4. Step 300

    300

    #C0BFCC

    oklch(80.9% 0.018 289.5)

  5. Step 400

    400

    #A09EB3

    oklch(70.8% 0.03 290)

  6. Step 500

    500

    #8986A0

    oklch(63.2% 0.039 290.5)

  7. Step 600

    600

    #736F8B

    oklch(55.6% 0.043 291.5)

  8. Step 700

    700

    #605D76

    oklch(49.1% 0.04 290.4)

  9. Step 800

    800

    #4F4C60

    oklch(42.7% 0.033 291.8)

  10. Step 900

    900

    #413F4E

    oklch(37.6% 0.026 291.2)

  11. Step 950

    950 (this color)

    #2E2D36

    oklch(30.2% 0.016 290.5)

Export this scale for Tailwind in the Tailwind colors tool

#2E2D36 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#2B2E360.006
Deuteranopia (no green cones)#2B2E360.006
Tritanopia (no blue cones)#2C2E300.013
Achromatopsia (no color)#2E2E2E0.016

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #2E2D36

    #2E2D36

    oklch(30.2% 0.016 290.5)

  • #2E2F26

    #2E2F26

    oklch(30.1% 0.016 112.5)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #2E2D36

    #2E2D36

    oklch(30.2% 0.016 290.5)

  • #2A2F37

    #2A2F37

    oklch(30.4% 0.016 259.8)

  • #322C33

    #322C33

    oklch(30.2% 0.015 321.4)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #2E2D36

    #2E2D36

    oklch(30.2% 0.016 290.5)

  • #332E25

    #332E25

    oklch(30.4% 0.017 82.3)

  • #2A3029

    #2A3029

    oklch(30.1% 0.015 141.2)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #2E2D36

    #2E2D36

    oklch(30.2% 0.016 290.5)

  • #352C27

    #352C27

    oklch(30.1% 0.016 50.8)

  • #26312D

    #26312D

    oklch(30.1% 0.017 171)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #2E2D36

    #2E2D36

    oklch(30.2% 0.016 290.5)

  • #362B2B

    #362B2B

    oklch(30.1% 0.016 18.1)

  • #2E2F26

    #2E2F26

    oklch(30.1% 0.016 112.5)

  • #253131

    #253131

    oklch(30.2% 0.016 196.3)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #2E2D36, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #2E2D36 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.