#2D3541

Closest named color: Gunmetal (#293241). oklch(32.7% 0.024 258.4), rgb(45, 53, 65).

Aa

White text reads best on this color (12.37:1).

About this color

#2D3541 is a dark close to neutral grey. In OKLCH its lightness is 33%, its chroma 0.024. It has too little chroma to lean warm or cool. The nearest named color is Gunmetal (#293241), ΔE 0.013 away. White text reads best on it, at 12.37:1.

Hue familyNeutrals
Lightnessdark (33%)
Chromaclose to neutral grey (0.024)
Temperatureneutral
Nearest nameGunmetal (#293241)
Black text1.69:1
White text12.37:1

Values

HEX#2D3541
RGBrgb(45, 53, 65)
HSLhsl(216, 18%, 22%)
OKLCHoklch(32.7% 0.024 258.4)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #2D3541 12.37:1 AAA Lc -101.6 Preferred for body text
Black text on #2D3541 1.69:1 Fails Lc 0.0 Not readable
#2D3541 text on white 12.37:1 AAA Lc 98.2 Preferred for body text
#2D3541 text on black 1.69:1 Fails Lc 0.0 Not readable

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 900.

  1. Step 50

    50

    #F4F5F7

    oklch(97% 0.003 264.5)

  2. Step 100

    100

    #E8EAED

    oklch(93.6% 0.005 258.3)

  3. Step 200

    200

    #D5D9E0

    oklch(88.4% 0.011 261.8)

  4. Step 300

    300

    #BAC1CD

    oklch(80.9% 0.019 261.3)

  5. Step 400

    400

    #96A1B3

    oklch(70.6% 0.029 260.3)

  6. Step 500

    500

    #7C8AA0

    oklch(63% 0.037 259.4)

  7. Step 600

    600

    #65748B

    oklch(55.5% 0.04 258.8)

  8. Step 700

    700

    #546276

    oklch(49.2% 0.037 257.3)

  9. Step 800

    800

    #455060

    oklch(42.8% 0.03 257.7)

  10. Step 900

    900 (this color)

    #2D3541

    oklch(32.7% 0.024 258.4)

  11. Step 950

    950

    #22272E

    oklch(27.1% 0.015 256.8)

Export this scale for Tailwind in the Tailwind colors tool

#2D3541 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#3135420.007
Deuteranopia (no green cones)#2F34410.004
Tritanopia (no blue cones)#2838390.022
Achromatopsia (no color)#3434340.024

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #2D3541

    #2D3541

    oklch(32.7% 0.024 258.4)

  • #3B3327

    #3B3327

    oklch(32.6% 0.023 77.8)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #2D3541

    #2D3541

    oklch(32.7% 0.024 258.4)

  • #28373E

    #28373E

    oklch(32.6% 0.023 228.2)

  • #343340

    #343340

    oklch(32.7% 0.023 288.6)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #2D3541

    #2D3541

    oklch(32.7% 0.024 258.4)

  • #3F312A

    #3F312A

    oklch(32.7% 0.024 48)

  • #353627

    #353627

    oklch(32.7% 0.025 110.9)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #2D3541

    #2D3541

    oklch(32.7% 0.024 258.4)

  • #403030

    #403030

    oklch(32.7% 0.023 18.4)

  • #2E382C

    #2E382C

    oklch(32.7% 0.025 140.4)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #2D3541

    #2D3541

    oklch(32.7% 0.024 258.4)

  • #3E3037

    #3E3037

    oklch(32.7% 0.023 346.9)

  • #3B3327

    #3B3327

    oklch(32.6% 0.023 77.8)

  • #283932

    #283932

    oklch(32.7% 0.025 167.5)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #2D3541, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #2D3541 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.