#2D323C

Closest named color: Gunmetal (#293241). oklch(31.6% 0.019 264.3), rgb(45, 50, 60).

Aa

White text reads best on this color (12.85:1).

About this color

#2D323C is a dark close to neutral grey. In OKLCH its lightness is 32%, its chroma 0.019. It has too little chroma to lean warm or cool. The nearest named color is Gunmetal (#293241), ΔE 0.011 away. White text reads best on it, at 12.85:1.

Hue familyNeutrals
Lightnessdark (32%)
Chromaclose to neutral grey (0.019)
Temperatureneutral
Nearest nameGunmetal (#293241)
Black text1.63:1
White text12.85:1

Values

HEX#2D323C
RGBrgb(45, 50, 60)
HSLhsl(220, 14%, 21%)
OKLCHoklch(31.6% 0.019 264.3)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #2D323C 12.85:1 AAA Lc -102.3 Preferred for body text
Black text on #2D323C 1.63:1 Fails Lc 0.0 Not readable
#2D323C text on white 12.85:1 AAA Lc 99.0 Preferred for body text
#2D323C text on black 1.63:1 Fails Lc 0.0 Not readable

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 950.

  1. Step 50

    50

    #F4F5F7

    oklch(97% 0.003 264.5)

  2. Step 100

    100

    #E8EAEE

    oklch(93.7% 0.006 264.5)

  3. Step 200

    200

    #D5D9E2

    oklch(88.5% 0.013 266.7)

  4. Step 300

    300

    #B9C1D0

    oklch(80.9% 0.023 263.2)

  5. Step 400

    400

    #95A1B8

    oklch(70.7% 0.036 263.5)

  6. Step 500

    500

    #7B8AA6

    oklch(63.1% 0.046 262.9)

  7. Step 600

    600

    #647392

    oklch(55.5% 0.052 264.6)

  8. Step 700

    700

    #53617C

    oklch(49.2% 0.047 263.3)

  9. Step 800

    800

    #444F65

    oklch(42.7% 0.039 264)

  10. Step 900

    900

    #394252

    oklch(37.8% 0.03 261.9)

  11. Step 950

    950 (this color)

    #2D323C

    oklch(31.6% 0.019 264.3)

Export this scale for Tailwind in the Tailwind colors tool

#2D323C with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#2F333C0.005
Deuteranopia (no green cones)#2E313C0.004
Tritanopia (no blue cones)#2934350.018
Achromatopsia (no color)#3232320.019

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #2D323C

    #2D323C

    oklch(31.6% 0.019 264.3)

  • #373127

    #373127

    oklch(31.6% 0.019 80.5)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #2D323C

    #2D323C

    oklch(31.6% 0.019 264.3)

  • #29343A

    #29343A

    oklch(31.7% 0.018 231.9)

  • #32303B

    #32303B

    oklch(31.6% 0.02 293.6)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #2D323C

    #2D323C

    oklch(31.6% 0.019 264.3)

  • #3A2F29

    #3A2F29

    oklch(31.5% 0.019 50.3)

  • #323328

    #323328

    oklch(31.6% 0.019 111.7)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #2D323C

    #2D323C

    oklch(31.6% 0.019 264.3)

  • #3B2E2D

    #3B2E2D

    oklch(31.5% 0.019 23.4)

  • #2C352C

    #2C352C

    oklch(31.7% 0.02 145.1)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #2D323C

    #2D323C

    oklch(31.6% 0.019 264.3)

  • #3A2E32

    #3A2E32

    oklch(31.6% 0.019 356.2)

  • #373127

    #373127

    oklch(31.6% 0.019 80.5)

  • #283531

    #283531

    oklch(31.6% 0.019 174.3)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #2D323C, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #2D323C in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.