#2D2F3B

Closest named color: Gunmetal (#293241). oklch(30.8% 0.022 277.6), rgb(45, 47, 59).

Aa

White text reads best on this color (13.27:1).

About this color

#2D2F3B is a dark close to neutral grey. In OKLCH its lightness is 31%, its chroma 0.022. It has too little chroma to lean warm or cool. The nearest named color is Gunmetal (#293241), ΔE 0.013 away. White text reads best on it, at 13.27:1.

Hue familyNeutrals
Lightnessdark (31%)
Chromaclose to neutral grey (0.022)
Temperatureneutral
Nearest nameGunmetal (#293241)
Black text1.58:1
White text13.27:1

Values

HEX#2D2F3B
RGBrgb(45, 47, 59)
HSLhsl(231, 13%, 20%)
OKLCHoklch(30.8% 0.022 277.6)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #2D2F3B 13.27:1 AAA Lc -102.9 Preferred for body text
Black text on #2D2F3B 1.58:1 Fails Lc 0.0 Not readable
#2D2F3B text on white 13.27:1 AAA Lc 99.7 Preferred for body text
#2D2F3B text on black 1.58:1 Fails Lc 0.0 Not readable

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 950.

  1. Step 50

    50

    #F5F5F8

    oklch(97.1% 0.004 286.3)

  2. Step 100

    100

    #E8E9EF

    oklch(93.5% 0.008 278.6)

  3. Step 200

    200

    #D6D8E3

    oklch(88.4% 0.015 277.8)

  4. Step 300

    300

    #BCBFD2

    oklch(80.8% 0.027 278.6)

  5. Step 400

    400

    #9A9FBB

    oklch(70.8% 0.041 277.3)

  6. Step 500

    500

    #8187AA

    oklch(63.1% 0.053 277.2)

  7. Step 600

    600

    #6B7095

    oklch(55.5% 0.058 278.4)

  8. Step 700

    700

    #595E7F

    oklch(49.1% 0.053 277.6)

  9. Step 800

    800

    #494D67

    oklch(42.7% 0.043 277.6)

  10. Step 900

    900

    #3D4054

    oklch(37.7% 0.034 278)

  11. Step 950

    950 (this color)

    #2D2F3B

    oklch(30.8% 0.022 277.6)

Export this scale for Tailwind in the Tailwind colors tool

#2D2F3B with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#2C303C0.003
Deuteranopia (no green cones)#2B2F3B0.003
Tritanopia (no blue cones)#2A31330.019
Achromatopsia (no color)#3030300.022

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #2D2F3B

    #2D2F3B

    oklch(30.8% 0.022 277.6)

  • #333024

    #333024

    oklch(30.8% 0.021 95.7)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #2D2F3B

    #2D2F3B

    oklch(30.8% 0.022 277.6)

  • #27313B

    #27313B

    oklch(30.8% 0.023 248.6)

  • #332D39

    #332D39

    oklch(30.9% 0.023 307.6)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #2D2F3B

    #2D2F3B

    oklch(30.8% 0.022 277.6)

  • #372E24

    #372E24

    oklch(30.8% 0.022 69.8)

  • #2D3226

    #2D3226

    oklch(30.8% 0.022 126.1)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #2D2F3B

    #2D2F3B

    oklch(30.8% 0.022 277.6)

  • #3A2C28

    #3A2C28

    oklch(30.8% 0.022 36.5)

  • #27332C

    #27332C

    oklch(30.8% 0.02 159.3)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #2D2F3B

    #2D2F3B

    oklch(30.8% 0.022 277.6)

  • #3A2B2E

    #3A2B2E

    oklch(30.7% 0.023 5.1)

  • #333024

    #333024

    oklch(30.8% 0.021 95.7)

  • #233432

    #233432

    oklch(30.9% 0.023 187)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #2D2F3B, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #2D2F3B in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.