#2A333F

Closest named color: Gunmetal (#293241). oklch(31.8% 0.025 255.7), rgb(42, 51, 63).

Aa

White text reads best on this color (12.77:1).

About this color

#2A333F is a dark close to neutral grey. In OKLCH its lightness is 32%, its chroma 0.025. It has too little chroma to lean warm or cool. The nearest named color is Gunmetal (#293241), ΔE 0.006 away. White text reads best on it, at 12.77:1.

Hue familyNeutrals
Lightnessdark (32%)
Chromaclose to neutral grey (0.025)
Temperatureneutral
Nearest nameGunmetal (#293241)
Black text1.64:1
White text12.77:1

Values

HEX#2A333F
RGBrgb(42, 51, 63)
HSLhsl(214, 20%, 21%)
OKLCHoklch(31.8% 0.025 255.7)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #2A333F 12.77:1 AAA Lc -102.2 Preferred for body text
Black text on #2A333F 1.64:1 Fails Lc 0.0 Not readable
#2A333F text on white 12.77:1 AAA Lc 98.9 Preferred for body text
#2A333F text on black 1.64:1 Fails Lc 0.0 Not readable

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 950.

  1. Step 50

    50

    #F4F6F8

    oklch(97.2% 0.003 247.9)

  2. Step 100

    100

    #E6EAF0

    oklch(93.6% 0.009 258.3)

  3. Step 200

    200

    #D2DAE4

    oklch(88.5% 0.016 253.9)

  4. Step 300

    300

    #B4C2D4

    oklch(80.9% 0.03 254.7)

  5. Step 400

    400

    #8EA2BE

    oklch(70.6% 0.047 256.8)

  6. Step 500

    500

    #718BAE

    oklch(63% 0.061 256)

  7. Step 600

    600

    #5A7599

    oklch(55.6% 0.065 255.8)

  8. Step 700

    700

    #4A6283

    oklch(49.1% 0.061 256.5)

  9. Step 800

    800

    #3C506A

    oklch(42.6% 0.05 255.2)

  10. Step 900

    900

    #344356

    oklch(37.8% 0.038 254.6)

  11. Step 950

    950 (this color)

    #2A333F

    oklch(31.8% 0.025 255.7)

Export this scale for Tailwind in the Tailwind colors tool

#2A333F with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#2F33400.008
Deuteranopia (no green cones)#2C313F0.007
Tritanopia (no blue cones)#2436370.022
Achromatopsia (no color)#3232320.025

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #2A333F

    #2A333F

    oklch(31.8% 0.025 255.7)

  • #3A3124

    #3A3124

    oklch(31.9% 0.025 76.7)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #2A333F

    #2A333F

    oklch(31.8% 0.025 255.7)

  • #25353C

    #25353C

    oklch(31.8% 0.024 226.7)

  • #31313F

    #31313F

    oklch(31.9% 0.025 284.9)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #2A333F

    #2A333F

    oklch(31.8% 0.025 255.7)

  • #3D2F28

    #3D2F28

    oklch(31.9% 0.024 48)

  • #343324

    #343324

    oklch(31.7% 0.025 104.6)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #2A333F

    #2A333F

    oklch(31.8% 0.025 255.7)

  • #3E2D2E

    #3E2D2E

    oklch(31.7% 0.025 14.7)

  • #2D3529

    #2D3529

    oklch(31.7% 0.024 135.2)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #2A333F

    #2A333F

    oklch(31.8% 0.025 255.7)

  • #3C2D35

    #3C2D35

    oklch(31.7% 0.026 345.4)

  • #3A3124

    #3A3124

    oklch(31.9% 0.025 76.7)

  • #26362F

    #26362F

    oklch(31.6% 0.025 166.1)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #2A333F, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #2A333F in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.