#29353F

Closest named color: Gunmetal (#293241). oklch(32.2% 0.024 243.7), rgb(41, 53, 63).

Aa

White text reads best on this color (12.53:1).

About this color

#29353F is a dark close to neutral grey. In OKLCH its lightness is 32%, its chroma 0.024. It has too little chroma to lean warm or cool. The nearest named color is Gunmetal (#293241), ΔE 0.012 away. White text reads best on it, at 12.53:1.

Hue familyNeutrals
Lightnessdark (32%)
Chromaclose to neutral grey (0.024)
Temperatureneutral
Nearest nameGunmetal (#293241)
Black text1.67:1
White text12.53:1

Values

HEX#29353F
RGBrgb(41, 53, 63)
HSLhsl(207, 21%, 20%)
OKLCHoklch(32.2% 0.024 243.7)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #29353F 12.53:1 AAA Lc -101.9 Preferred for body text
Black text on #29353F 1.67:1 Fails Lc 0.0 Not readable
#29353F text on white 12.53:1 AAA Lc 98.5 Preferred for body text
#29353F text on black 1.67:1 Fails Lc 0.0 Not readable

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 950.

  1. Step 50

    50

    #F3F6F8

    oklch(97.1% 0.004 236.5)

  2. Step 100

    100

    #E5EBEF

    oklch(93.7% 0.008 236.6)

  3. Step 200

    200

    #D1DBE3

    oklch(88.6% 0.015 241.8)

  4. Step 300

    300

    #B2C3D2

    oklch(80.9% 0.028 244.8)

  5. Step 400

    400

    #89A4BB

    oklch(70.6% 0.045 244.2)

  6. Step 500

    500

    #6B8EAB

    oklch(63.1% 0.059 243.9)

  7. Step 600

    600

    #527896

    oklch(55.6% 0.064 243)

  8. Step 700

    700

    #436580

    oklch(49.2% 0.059 243.3)

  9. Step 800

    800

    #375268

    oklch(42.7% 0.049 243.9)

  10. Step 900

    900

    #304454

    oklch(37.7% 0.037 243.1)

  11. Step 950

    950 (this color)

    #29353F

    oklch(32.2% 0.024 243.7)

Export this scale for Tailwind in the Tailwind colors tool

#29353F with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#3135400.013
Deuteranopia (no green cones)#2E333F0.010
Tritanopia (no blue cones)#2237380.019
Achromatopsia (no color)#3434340.024

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #29353F

    #29353F

    oklch(32.2% 0.024 243.7)

  • #3C3127

    #3C3127

    oklch(32.2% 0.023 64.1)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #29353F

    #29353F

    oklch(32.2% 0.024 243.7)

  • #25373B

    #25373B

    oklch(32.3% 0.024 213)

  • #2F3340

    #2F3340

    oklch(32.3% 0.024 271.6)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #29353F

    #29353F

    oklch(32.2% 0.024 243.7)

  • #3F2F2B

    #3F2F2B

    oklch(32.2% 0.025 34.4)

  • #373325

    #373325

    oklch(32.1% 0.024 94)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #29353F

    #29353F

    oklch(32.2% 0.024 243.7)

  • #3E2E32

    #3E2E32

    oklch(32.1% 0.024 1.9)

  • #313628

    #313628

    oklch(32.3% 0.025 123.7)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #29353F

    #29353F

    oklch(32.2% 0.024 243.7)

  • #3B2F39

    #3B2F39

    oklch(32.2% 0.024 331.8)

  • #3C3127

    #3C3127

    oklch(32.2% 0.023 64.1)

  • #2A372E

    #2A372E

    oklch(32.2% 0.024 154.7)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #29353F, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #29353F in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.