#29353E

Closest named color: Gunmetal (#293241). oklch(32.2% 0.023 240.8), rgb(41, 53, 62).

Aa

White text reads best on this color (12.55:1).

About this color

#29353E is a dark close to neutral grey. In OKLCH its lightness is 32%, its chroma 0.023. It has too little chroma to lean warm or cool. The nearest named color is Gunmetal (#293241), ΔE 0.013 away. White text reads best on it, at 12.55:1.

Hue familyNeutrals
Lightnessdark (32%)
Chromaclose to neutral grey (0.023)
Temperatureneutral
Nearest nameGunmetal (#293241)
Black text1.67:1
White text12.55:1

Values

HEX#29353E
RGBrgb(41, 53, 62)
HSLhsl(206, 20%, 20%)
OKLCHoklch(32.2% 0.023 240.8)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #29353E 12.55:1 AAA Lc -101.9 Preferred for body text
Black text on #29353E 1.67:1 Fails Lc 0.0 Not readable
#29353E text on white 12.55:1 AAA Lc 98.5 Preferred for body text
#29353E text on black 1.67:1 Fails Lc 0.0 Not readable

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 950.

  1. Step 50

    50

    #F3F6F8

    oklch(97.1% 0.004 236.5)

  2. Step 100

    100

    #E5EBEF

    oklch(93.7% 0.008 236.6)

  3. Step 200

    200

    #D1DBE2

    oklch(88.6% 0.015 238)

  4. Step 300

    300

    #B2C3D1

    oklch(80.9% 0.027 242.8)

  5. Step 400

    400

    #89A5B9

    oklch(70.8% 0.043 239.3)

  6. Step 500

    500

    #6B8EA8

    oklch(63% 0.055 240.9)

  7. Step 600

    600

    #537893

    oklch(55.6% 0.059 240.8)

  8. Step 700

    700

    #43657E

    oklch(49.1% 0.056 241.2)

  9. Step 800

    800

    #375266

    oklch(42.6% 0.047 241.3)

  10. Step 900

    900

    #304453

    oklch(37.6% 0.036 241.3)

  11. Step 950

    950 (this color)

    #29353E

    oklch(32.2% 0.023 240.8)

Export this scale for Tailwind in the Tailwind colors tool

#29353E with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#31353E0.013
Deuteranopia (no green cones)#2E323E0.012
Tritanopia (no blue cones)#2337380.017
Achromatopsia (no color)#3333330.023

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #29353E

    #29353E

    oklch(32.2% 0.023 240.8)

  • #3C3128

    #3C3128

    oklch(32.2% 0.022 61.2)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #29353E

    #29353E

    oklch(32.2% 0.023 240.8)

  • #26373A

    #26373A

    oklch(32.3% 0.023 209.6)

  • #2F333F

    #2F333F

    oklch(32.2% 0.022 270.6)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #29353E

    #29353E

    oklch(32.2% 0.023 240.8)

  • #3E2F2C

    #3E2F2C

    oklch(32.1% 0.023 31.4)

  • #383326

    #383326

    oklch(32.2% 0.023 89.5)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #29353E

    #29353E

    oklch(32.2% 0.023 240.8)

  • #3E2F33

    #3E2F33

    oklch(32.4% 0.023 0.7)

  • #313528

    #313528

    oklch(32.1% 0.023 121.6)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #29353E

    #29353E

    oklch(32.2% 0.023 240.8)

  • #3A2F39

    #3A2F39

    oklch(32.1% 0.023 329)

  • #3C3128

    #3C3128

    oklch(32.2% 0.022 61.2)

  • #2B372D

    #2B372D

    oklch(32.2% 0.024 149.8)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #29353E, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #29353E in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.