#29322D

Closest named color: Gunmetal (#293241). oklch(30.7% 0.015 161.1), rgb(41, 50, 45).

Aa

White text reads best on this color (13.22:1).

About this color

#29322D is a dark close to neutral grey. In OKLCH its lightness is 31%, its chroma 0.015. It has too little chroma to lean warm or cool. The nearest named color is Gunmetal (#293241), ΔE 0.037 away. White text reads best on it, at 13.22:1.

Hue familyNeutrals
Lightnessdark (31%)
Chromaclose to neutral grey (0.015)
Temperatureneutral
Nearest nameGunmetal (#293241)
Black text1.58:1
White text13.22:1

Values

HEX#29322D
RGBrgb(41, 50, 45)
HSLhsl(147, 10%, 18%)
OKLCHoklch(30.7% 0.015 161.1)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #29322D 13.22:1 AAA Lc -102.8 Preferred for body text
Black text on #29322D 1.58:1 Fails Lc 0.0 Not readable
#29322D text on white 13.22:1 AAA Lc 99.6 Preferred for body text
#29322D text on black 1.58:1 Fails Lc 0.0 Not readable

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 950.

  1. Step 50

    50

    #F4F6F5

    oklch(97.1% 0.002 165.1)

  2. Step 100

    100

    #E7EBE9

    oklch(93.6% 0.005 165)

  3. Step 200

    200

    #D4DBD7

    oklch(88.5% 0.009 161.3)

  4. Step 300

    300

    #B7C4BD

    oklch(80.8% 0.017 162.6)

  5. Step 400

    400

    #92A69B

    oklch(70.6% 0.027 161.6)

  6. Step 500

    500

    #769182

    oklch(63.1% 0.038 160.8)

  7. Step 600

    600

    #5F7B6C

    oklch(55.6% 0.04 161.4)

  8. Step 700

    700

    #4E685A

    oklch(49.2% 0.038 161.1)

  9. Step 800

    800

    #405449

    oklch(42.6% 0.031 160.7)

  10. Step 900

    900

    #37463D

    oklch(37.8% 0.025 158.6)

  11. Step 950

    950 (this color)

    #29322D

    oklch(30.7% 0.015 161.1)

Export this scale for Tailwind in the Tailwind colors tool

#29322D with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#32312D0.015
Deuteranopia (no green cones)#302F2D0.015
Tritanopia (no blue cones)#2732300.006
Achromatopsia (no color)#3030300.015

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #29322D

    #29322D

    oklch(30.7% 0.015 161.1)

  • #352D32

    #352D32

    oklch(30.8% 0.014 340.1)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #29322D

    #29322D

    oklch(30.7% 0.015 161.1)

  • #2D3129

    #2D3129

    oklch(30.6% 0.015 129)

  • #273231

    #273231

    oklch(30.7% 0.015 189.6)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #29322D

    #29322D

    oklch(30.7% 0.015 161.1)

  • #322D35

    #322D35

    oklch(30.6% 0.016 313)

  • #372C2E

    #372C2E

    oklch(30.6% 0.017 5.8)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #29322D

    #29322D

    oklch(30.7% 0.015 161.1)

  • #2E2F37

    #2E2F37

    oklch(30.7% 0.014 279.9)

  • #372D2A

    #372D2A

    oklch(30.7% 0.016 37.3)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #29322D

    #29322D

    oklch(30.7% 0.015 161.1)

  • #2A3037

    #2A3037

    oklch(30.6% 0.015 252.3)

  • #352D32

    #352D32

    oklch(30.8% 0.014 340.1)

  • #352E27

    #352E27

    oklch(30.6% 0.016 67.2)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #29322D, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #29322D in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.