#283540

Closest named color: Gunmetal (#293241). oklch(32.2% 0.026 244.3), rgb(40, 53, 64).

Aa

White text reads best on this color (12.54:1).

About this color

#283540 is a dark close to neutral grey. In OKLCH its lightness is 32%, its chroma 0.026. It has too little chroma to lean warm or cool. The nearest named color is Gunmetal (#293241), ΔE 0.011 away. White text reads best on it, at 12.54:1.

Hue familyNeutrals
Lightnessdark (32%)
Chromaclose to neutral grey (0.026)
Temperatureneutral
Nearest nameGunmetal (#293241)
Black text1.67:1
White text12.54:1

Values

HEX#283540
RGBrgb(40, 53, 64)
HSLhsl(207, 23%, 20%)
OKLCHoklch(32.2% 0.026 244.3)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #283540 12.54:1 AAA Lc -101.9 Preferred for body text
Black text on #283540 1.67:1 Fails Lc 0.0 Not readable
#283540 text on white 12.54:1 AAA Lc 98.5 Preferred for body text
#283540 text on black 1.67:1 Fails Lc 0.0 Not readable

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 950.

  1. Step 50

    50

    #F3F6F8

    oklch(97.1% 0.004 236.5)

  2. Step 100

    100

    #E5EBF0

    oklch(93.7% 0.009 242.8)

  3. Step 200

    200

    #D0DBE4

    oklch(88.6% 0.017 242.5)

  4. Step 300

    300

    #B0C3D4

    oklch(80.8% 0.032 245.2)

  5. Step 400

    400

    #87A5BE

    oklch(70.8% 0.05 243.7)

  6. Step 500

    500

    #688EAE

    oklch(63.1% 0.064 244.5)

  7. Step 600

    600

    #4F7899

    oklch(55.6% 0.069 243.7)

  8. Step 700

    700

    #406583

    oklch(49.2% 0.064 244.1)

  9. Step 800

    800

    #35526A

    oklch(42.6% 0.053 244.5)

  10. Step 900

    900

    #2E4456

    oklch(37.6% 0.041 243.9)

  11. Step 950

    950 (this color)

    #283540

    oklch(32.2% 0.026 244.3)

Export this scale for Tailwind in the Tailwind colors tool

#283540 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#3135410.014
Deuteranopia (no green cones)#2D32400.012
Tritanopia (no blue cones)#2038390.022
Achromatopsia (no color)#3333330.026

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #283540

    #283540

    oklch(32.2% 0.026 244.3)

  • #3D3125

    #3D3125

    oklch(32.3% 0.027 66.6)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #283540

    #283540

    oklch(32.2% 0.026 244.3)

  • #23373C

    #23373C

    oklch(32.2% 0.027 215.1)

  • #2F3341

    #2F3341

    oklch(32.3% 0.026 272.4)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #283540

    #283540

    oklch(32.2% 0.026 244.3)

  • #402F2A

    #402F2A

    oklch(32.3% 0.027 37)

  • #383324

    #383324

    oklch(32.2% 0.026 91.8)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #283540

    #283540

    oklch(32.2% 0.026 244.3)

  • #3F2E32

    #3F2E32

    oklch(32.2% 0.026 3)

  • #303627

    #303627

    oklch(32.2% 0.027 125.6)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #283540

    #283540

    oklch(32.2% 0.026 244.3)

  • #3C2E39

    #3C2E39

    oklch(32.1% 0.027 333.8)

  • #3D3125

    #3D3125

    oklch(32.3% 0.027 66.6)

  • #29372D

    #29372D

    oklch(32.1% 0.026 153.7)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #283540, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #283540 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.