#28333D

Closest named color: Gunmetal (#293241). oklch(31.5% 0.023 246.1), rgb(40, 51, 61).

Aa

White text reads best on this color (12.87:1).

About this color

#28333D is a dark close to neutral grey. In OKLCH its lightness is 32%, its chroma 0.023. It has too little chroma to lean warm or cool. The nearest named color is Gunmetal (#293241), ΔE 0.009 away. White text reads best on it, at 12.87:1.

Hue familyNeutrals
Lightnessdark (32%)
Chromaclose to neutral grey (0.023)
Temperatureneutral
Nearest nameGunmetal (#293241)
Black text1.63:1
White text12.87:1

Values

HEX#28333D
RGBrgb(40, 51, 61)
HSLhsl(209, 21%, 20%)
OKLCHoklch(31.5% 0.023 246.1)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #28333D 12.87:1 AAA Lc -102.3 Preferred for body text
Black text on #28333D 1.63:1 Fails Lc 0.0 Not readable
#28333D text on white 12.87:1 AAA Lc 99.0 Preferred for body text
#28333D text on black 1.63:1 Fails Lc 0.0 Not readable

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 950.

  1. Step 50

    50

    #F3F6F8

    oklch(97.1% 0.004 236.5)

  2. Step 100

    100

    #E6EAEF

    oklch(93.5% 0.008 253.9)

  3. Step 200

    200

    #D1DAE3

    oklch(88.4% 0.016 248)

  4. Step 300

    300

    #B3C3D2

    oklch(81% 0.028 246.4)

  5. Step 400

    400

    #8BA4BB

    oklch(70.7% 0.044 246.2)

  6. Step 500

    500

    #6D8DAA

    oklch(63% 0.057 246.2)

  7. Step 600

    600

    #557796

    oklch(55.6% 0.062 246.7)

  8. Step 700

    700

    #456480

    oklch(49.1% 0.058 246.6)

  9. Step 800

    800

    #395268

    oklch(42.8% 0.048 245.8)

  10. Step 900

    900

    #314454

    oklch(37.7% 0.037 244.4)

  11. Step 950

    950 (this color)

    #28333D

    oklch(31.5% 0.023 246.1)

Export this scale for Tailwind in the Tailwind colors tool

#28333D with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#2F333E0.011
Deuteranopia (no green cones)#2C313D0.009
Tritanopia (no blue cones)#2235360.019
Achromatopsia (no color)#3232320.023

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #28333D

    #28333D

    oklch(31.5% 0.023 246.1)

  • #3A2F25

    #3A2F25

    oklch(31.4% 0.023 64.1)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #28333D

    #28333D

    oklch(31.5% 0.023 246.1)

  • #243539

    #243539

    oklch(31.6% 0.023 213.9)

  • #2E313E

    #2E313E

    oklch(31.6% 0.024 274.8)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #28333D

    #28333D

    oklch(31.5% 0.023 246.1)

  • #3D2E29

    #3D2E29

    oklch(31.7% 0.024 39.2)

  • #353224

    #353224

    oklch(31.6% 0.024 97.4)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #28333D

    #28333D

    oklch(31.5% 0.023 246.1)

  • #3C2D30

    #3C2D30

    oklch(31.5% 0.023 5.1)

  • #2F3427

    #2F3427

    oklch(31.6% 0.023 124.8)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #28333D

    #28333D

    oklch(31.5% 0.023 246.1)

  • #3A2D36

    #3A2D36

    oklch(31.5% 0.024 337.6)

  • #3A2F25

    #3A2F25

    oklch(31.4% 0.023 64.1)

  • #28352D

    #28352D

    oklch(31.4% 0.022 157.8)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #28333D, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #28333D in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.