#28322E

Closest named color: Gunmetal (#293241). oklch(30.6% 0.015 169.1), rgb(40, 50, 46).

Aa

White text reads best on this color (13.24:1).

About this color

#28322E is a dark close to neutral grey. In OKLCH its lightness is 31%, its chroma 0.015. It has too little chroma to lean warm or cool. The nearest named color is Gunmetal (#293241), ΔE 0.035 away. White text reads best on it, at 13.24:1.

Hue familyNeutrals
Lightnessdark (31%)
Chromaclose to neutral grey (0.015)
Temperatureneutral
Nearest nameGunmetal (#293241)
Black text1.58:1
White text13.24:1

Values

HEX#28322E
RGBrgb(40, 50, 46)
HSLhsl(156, 11%, 18%)
OKLCHoklch(30.6% 0.015 169.1)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #28322E 13.24:1 AAA Lc -102.8 Preferred for body text
Black text on #28322E 1.58:1 Fails Lc 0.0 Not readable
#28322E text on white 13.24:1 AAA Lc 99.6 Preferred for body text
#28322E text on black 1.58:1 Fails Lc 0.0 Not readable

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 950.

  1. Step 50

    50

    #F4F6F5

    oklch(97.1% 0.002 165.1)

  2. Step 100

    100

    #E7EBE9

    oklch(93.6% 0.005 165)

  3. Step 200

    200

    #D3DBD8

    oklch(88.4% 0.01 171.8)

  4. Step 300

    300

    #B6C5BE

    oklch(81% 0.019 166.3)

  5. Step 400

    400

    #90A79D

    oklch(70.8% 0.029 167.4)

  6. Step 500

    500

    #749186

    oklch(63.1% 0.037 170)

  7. Step 600

    600

    #5C7B6F

    oklch(55.5% 0.04 169.1)

  8. Step 700

    700

    #4C685D

    oklch(49.2% 0.037 168.6)

  9. Step 800

    800

    #3E554C

    oklch(42.8% 0.032 168.8)

  10. Step 900

    900

    #35463F

    oklch(37.7% 0.025 167.9)

  11. Step 950

    950 (this color)

    #28322E

    oklch(30.6% 0.015 169.1)

Export this scale for Tailwind in the Tailwind colors tool

#28322E with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#31312E0.015
Deuteranopia (no green cones)#302F2E0.016
Tritanopia (no blue cones)#2632310.006
Achromatopsia (no color)#3030300.016

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #28322E

    #28322E

    oklch(30.6% 0.015 169.1)

  • #362C31

    #362C31

    oklch(30.6% 0.017 346.5)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #28322E

    #28322E

    oklch(30.6% 0.015 169.1)

  • #2C312A

    #2C312A

    oklch(30.6% 0.014 136.7)

  • #263232

    #263232

    oklch(30.6% 0.016 196.3)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #28322E

    #28322E

    oklch(30.6% 0.015 169.1)

  • #332D34

    #332D34

    oklch(30.6% 0.015 321.4)

  • #372C2C

    #372C2C

    oklch(30.5% 0.016 18.1)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #28322E

    #28322E

    oklch(30.6% 0.015 169.1)

  • #2F2E37

    #2F2E37

    oklch(30.6% 0.016 290.5)

  • #362D29

    #362D29

    oklch(30.6% 0.015 45.4)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #28322E

    #28322E

    oklch(30.6% 0.015 169.1)

  • #2B3037

    #2B3037

    oklch(30.7% 0.014 256.8)

  • #362C31

    #362C31

    oklch(30.6% 0.017 346.5)

  • #342F27

    #342F27

    oklch(30.8% 0.016 79.6)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #28322E, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #28322E in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.