#253530

Closest named color: Gunmetal (#293241). oklch(31.3% 0.023 173.5), rgb(37, 53, 48).

Aa

White text reads best on this color (12.87:1).

About this color

#253530 is a dark close to neutral grey. In OKLCH its lightness is 31%, its chroma 0.023. It has too little chroma to lean warm or cool. The nearest named color is Gunmetal (#293241), ΔE 0.037 away. White text reads best on it, at 12.87:1.

Hue familyNeutrals
Lightnessdark (31%)
Chromaclose to neutral grey (0.023)
Temperatureneutral
Nearest nameGunmetal (#293241)
Black text1.63:1
White text12.87:1

Values

HEX#253530
RGBrgb(37, 53, 48)
HSLhsl(161, 18%, 18%)
OKLCHoklch(31.3% 0.023 173.5)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #253530 12.87:1 AAA Lc -102.3 Preferred for body text
Black text on #253530 1.63:1 Fails Lc 0.0 Not readable
#253530 text on white 12.87:1 AAA Lc 99.0 Preferred for body text
#253530 text on black 1.63:1 Fails Lc 0.0 Not readable

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 950.

  1. Step 50

    50

    #F3F6F5

    oklch(97.1% 0.003 174.5)

  2. Step 100

    100

    #E5ECE9

    oklch(93.7% 0.008 168.7)

  3. Step 200

    200

    #D0DDD8

    oklch(88.6% 0.016 171)

  4. Step 300

    300

    #B0C7BF

    oklch(81% 0.027 172.7)

  5. Step 400

    400

    #85AA9E

    oklch(70.7% 0.044 173.2)

  6. Step 500

    500

    #669586

    oklch(63.2% 0.056 172.5)

  7. Step 600

    600

    #4C7F70

    oklch(55.6% 0.06 173.3)

  8. Step 700

    700

    #3D6B5E

    oklch(49.1% 0.055 173.8)

  9. Step 800

    800

    #32574D

    oklch(42.6% 0.046 174.8)

  10. Step 900

    900

    #2D4840

    oklch(37.7% 0.036 173.7)

  11. Step 950

    950 (this color)

    #253530

    oklch(31.3% 0.023 173.5)

Export this scale for Tailwind in the Tailwind colors tool

#253530 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#3433300.024
Deuteranopia (no green cones)#3131300.022
Tritanopia (no blue cones)#2135330.007
Achromatopsia (no color)#3232320.023

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #253530

    #253530

    oklch(31.3% 0.023 173.5)

  • #3B2C32

    #3B2C32

    oklch(31.2% 0.024 352.7)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #253530

    #253530

    oklch(31.3% 0.023 173.5)

  • #2A342A

    #2A342A

    oklch(31.2% 0.022 145)

  • #233536

    #233536

    oklch(31.4% 0.023 200.4)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #253530

    #253530

    oklch(31.3% 0.023 173.5)

  • #372D38

    #372D38

    oklch(31.3% 0.024 323.2)

  • #3C2D2B

    #3C2D2B

    oklch(31.4% 0.023 27.2)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #253530

    #253530

    oklch(31.3% 0.023 173.5)

  • #312F3C

    #312F3C

    oklch(31.3% 0.023 292.1)

  • #3B2E26

    #3B2E26

    oklch(31.3% 0.024 53.2)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #253530

    #253530

    oklch(31.3% 0.023 173.5)

  • #2B313D

    #2B313D

    oklch(31.3% 0.023 264.2)

  • #3B2C32

    #3B2C32

    oklch(31.2% 0.024 352.7)

  • #373024

    #373024

    oklch(31.3% 0.023 81)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #253530, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #253530 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.