#25323B

Closest named color: Gunmetal (#293241). oklch(30.9% 0.024 238.8), rgb(37, 50, 59).

Aa

White text reads best on this color (13.14:1).

About this color

#25323B is a dark close to neutral grey. In OKLCH its lightness is 31%, its chroma 0.024. It has too little chroma to lean warm or cool. The nearest named color is Gunmetal (#293241), ΔE 0.013 away. White text reads best on it, at 13.14:1.

Hue familyNeutrals
Lightnessdark (31%)
Chromaclose to neutral grey (0.024)
Temperatureneutral
Nearest nameGunmetal (#293241)
Black text1.59:1
White text13.14:1

Values

HEX#25323B
RGBrgb(37, 50, 59)
HSLhsl(205, 23%, 19%)
OKLCHoklch(30.9% 0.024 238.8)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #25323B 13.14:1 AAA Lc -102.7 Preferred for body text
Black text on #25323B 1.59:1 Fails Lc 0.0 Not readable
#25323B text on white 13.14:1 AAA Lc 99.4 Preferred for body text
#25323B text on black 1.59:1 Fails Lc 0.0 Not readable

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 950.

  1. Step 50

    50

    #F3F6F8

    oklch(97.1% 0.004 236.5)

  2. Step 100

    100

    #E5EBEF

    oklch(93.7% 0.008 236.6)

  3. Step 200

    200

    #D0DBE3

    oklch(88.5% 0.016 239.1)

  4. Step 300

    300

    #B1C4D1

    oklch(81% 0.028 237.7)

  5. Step 400

    400

    #87A5BA

    oklch(70.7% 0.045 238.8)

  6. Step 500

    500

    #698FA9

    oklch(63.2% 0.058 238.7)

  7. Step 600

    600

    #507994

    oklch(55.7% 0.062 238.2)

  8. Step 700

    700

    #40667E

    oklch(49.2% 0.058 237.3)

  9. Step 800

    800

    #355367

    oklch(42.7% 0.049 238.6)

  10. Step 900

    900

    #2F4554

    oklch(37.9% 0.038 238.8)

  11. Step 950

    950 (this color)

    #25323B

    oklch(30.9% 0.024 238.8)

Export this scale for Tailwind in the Tailwind colors tool

#25323B with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#2E323B0.014
Deuteranopia (no green cones)#2B2F3B0.013
Tritanopia (no blue cones)#1E34350.018
Achromatopsia (no color)#3030300.024

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #25323B

    #25323B

    oklch(30.9% 0.024 238.8)

  • #392D24

    #392D24

    oklch(30.8% 0.024 58.6)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #25323B

    #25323B

    oklch(30.9% 0.024 238.8)

  • #223437

    #223437

    oklch(31.1% 0.024 208.9)

  • #2B303D

    #2B303D

    oklch(31% 0.024 268.5)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #25323B

    #25323B

    oklch(30.9% 0.024 238.8)

  • #3B2C29

    #3B2C29

    oklch(30.9% 0.023 31.4)

  • #353022

    #353022

    oklch(31% 0.025 90.7)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #25323B

    #25323B

    oklch(30.9% 0.024 238.8)

  • #3B2B30

    #3B2B30

    oklch(30.9% 0.025 358.1)

  • #2F3224

    #2F3224

    oklch(31% 0.024 117.7)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #25323B

    #25323B

    oklch(30.9% 0.024 238.8)

  • #372C36

    #372C36

    oklch(30.9% 0.023 329.1)

  • #392D24

    #392D24

    oklch(30.8% 0.024 58.6)

  • #28342A

    #28342A

    oklch(31.1% 0.024 149.7)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #25323B, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #25323B in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.