#252E39

Closest named color: Gunmetal (#293241). oklch(29.8% 0.024 253.7), rgb(37, 46, 57).

Aa

White text reads best on this color (13.73:1).

About this color

#252E39 is a dark close to neutral grey. In OKLCH its lightness is 30%, its chroma 0.024. It has too little chroma to lean warm or cool. The nearest named color is Gunmetal (#293241), ΔE 0.019 away. White text reads best on it, at 13.73:1.

Hue familyNeutrals
Lightnessdark (30%)
Chromaclose to neutral grey (0.024)
Temperatureneutral
Nearest nameGunmetal (#293241)
Black text1.52:1
White text13.73:1

Values

HEX#252E39
RGBrgb(37, 46, 57)
HSLhsl(213, 21%, 18%)
OKLCHoklch(29.8% 0.024 253.7)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #252E39 13.73:1 AAA Lc -103.4 Preferred for body text
Black text on #252E39 1.52:1 Fails Lc 0.0 Not readable
#252E39 text on white 13.73:1 AAA Lc 100.3 Preferred for body text
#252E39 text on black 1.52:1 Fails Lc 0.0 Not readable

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 950.

  1. Step 50

    50

    #F4F6F8

    oklch(97.2% 0.003 247.9)

  2. Step 100

    100

    #E6EAEF

    oklch(93.5% 0.008 253.9)

  3. Step 200

    200

    #D2DAE3

    oklch(88.5% 0.015 251.2)

  4. Step 300

    300

    #B4C2D3

    oklch(80.9% 0.029 253.3)

  5. Step 400

    400

    #8EA3BD

    oklch(70.8% 0.045 253.9)

  6. Step 500

    500

    #718CAC

    oklch(63.1% 0.057 253)

  7. Step 600

    600

    #5A7697

    oklch(55.7% 0.061 253)

  8. Step 700

    700

    #496381

    oklch(49.1% 0.058 252.5)

  9. Step 800

    800

    #3C5169

    oklch(42.8% 0.048 252.2)

  10. Step 900

    900

    #344355

    oklch(37.7% 0.037 253.3)

  11. Step 950

    950 (this color)

    #252E39

    oklch(29.8% 0.024 253.7)

Export this scale for Tailwind in the Tailwind colors tool

#252E39 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#2A2E3A0.008
Deuteranopia (no green cones)#282C390.008
Tritanopia (no blue cones)#1F30320.019
Achromatopsia (no color)#2D2D2D0.024

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #252E39

    #252E39

    oklch(29.8% 0.024 253.7)

  • #342C20

    #342C20

    oklch(29.8% 0.024 77.7)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #252E39

    #252E39

    oklch(29.8% 0.024 253.7)

  • #203036

    #203036

    oklch(29.8% 0.024 223.2)

  • #2B2C39

    #2B2C39

    oklch(29.8% 0.024 281.4)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #252E39

    #252E39

    oklch(29.8% 0.024 253.7)

  • #382A24

    #382A24

    oklch(29.9% 0.024 44.4)

  • #2F2E20

    #2F2E20

    oklch(29.8% 0.024 104.3)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #252E39

    #252E39

    oklch(29.8% 0.024 253.7)

  • #38282A

    #38282A

    oklch(29.6% 0.024 10.3)

  • #283024

    #283024

    oklch(29.7% 0.024 135.3)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #252E39

    #252E39

    oklch(29.8% 0.024 253.7)

  • #362930

    #362930

    oklch(29.9% 0.023 345)

  • #342C20

    #342C20

    oklch(29.8% 0.024 77.7)

  • #22312A

    #22312A

    oklch(29.7% 0.024 164.5)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #252E39, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #252E39 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.