#242F2F

Closest named color: Gunmetal (#293241). oklch(29.5% 0.015 196.4), rgb(36, 47, 47).

Aa

White text reads best on this color (13.79:1).

About this color

#242F2F is a dark close to neutral grey. In OKLCH its lightness is 29%, its chroma 0.015. It has too little chroma to lean warm or cool. The nearest named color is Gunmetal (#293241), ΔE 0.034 away. White text reads best on it, at 13.79:1.

Hue familyNeutrals
Lightnessdark (29%)
Chromaclose to neutral grey (0.015)
Temperatureneutral
Nearest nameGunmetal (#293241)
Black text1.52:1
White text13.79:1

Values

HEX#242F2F
RGBrgb(36, 47, 47)
HSLhsl(180, 13%, 16%)
OKLCHoklch(29.5% 0.015 196.4)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #242F2F 13.79:1 AAA Lc -103.4 Preferred for body text
Black text on #242F2F 1.52:1 Fails Lc 0.0 Not readable
#242F2F text on white 13.79:1 AAA Lc 100.4 Preferred for body text
#242F2F text on black 1.52:1 Fails Lc 0.0 Not readable

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 950.

  1. Step 50

    50

    #F4F6F6

    oklch(97.2% 0.002 197.1)

  2. Step 100

    100

    #E6EBEB

    oklch(93.6% 0.005 197.1)

  3. Step 200

    200

    #D2DBDB

    oklch(88.5% 0.01 197)

  4. Step 300

    300

    #B4C4C4

    oklch(80.8% 0.018 196.8)

  5. Step 400

    400

    #8DA6A6

    oklch(70.6% 0.028 196.5)

  6. Step 500

    500

    #709191

    oklch(63.2% 0.037 196.3)

  7. Step 600

    600

    #587B7B

    oklch(55.7% 0.04 196.1)

  8. Step 700

    700

    #486768

    oklch(49% 0.036 198.6)

  9. Step 800

    800

    #3B5454

    oklch(42.6% 0.03 196.1)

  10. Step 900

    900

    #334646

    oklch(37.8% 0.024 196.2)

  11. Step 950

    950 (this color)

    #242F2F

    oklch(29.5% 0.015 196.4)

Export this scale for Tailwind in the Tailwind colors tool

#242F2F with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#2E2E2F0.016
Deuteranopia (no green cones)#2B2C2F0.015
Tritanopia (no blue cones)#21302F0.005
Achromatopsia (no color)#2D2D2D0.015

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #242F2F

    #242F2F

    oklch(29.5% 0.015 196.4)

  • #342A2A

    #342A2A

    oklch(29.6% 0.015 18)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #242F2F

    #242F2F

    oklch(29.5% 0.015 196.4)

  • #262F2B

    #262F2B

    oklch(29.5% 0.014 166.7)

  • #252E32

    #252E32

    oklch(29.4% 0.014 226.5)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #242F2F

    #242F2F

    oklch(29.5% 0.015 196.4)

  • #322A2E

    #322A2E

    oklch(29.5% 0.014 346.3)

  • #332A26

    #332A26

    oklch(29.4% 0.015 45.4)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #242F2F

    #242F2F

    oklch(29.5% 0.015 196.4)

  • #302A32

    #302A32

    oklch(29.5% 0.017 317.7)

  • #312C24

    #312C24

    oklch(29.6% 0.016 79.6)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #242F2F

    #242F2F

    oklch(29.5% 0.015 196.4)

  • #2C2C34

    #2C2C34

    oklch(29.6% 0.014 285.5)

  • #342A2A

    #342A2A

    oklch(29.6% 0.015 18)

  • #2D2D25

    #2D2D25

    oklch(29.4% 0.014 107.2)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #242F2F, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #242F2F in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.