#23322D

Closest named color: Gunmetal (#293241). oklch(30.2% 0.022 172.3), rgb(35, 50, 45).

Aa

White text reads best on this color (13.41:1).

About this color

#23322D is a dark close to neutral grey. In OKLCH its lightness is 30%, its chroma 0.022. It has too little chroma to lean warm or cool. The nearest named color is Gunmetal (#293241), ΔE 0.039 away. White text reads best on it, at 13.41:1.

Hue familyNeutrals
Lightnessdark (30%)
Chromaclose to neutral grey (0.022)
Temperatureneutral
Nearest nameGunmetal (#293241)
Black text1.56:1
White text13.41:1

Values

HEX#23322D
RGBrgb(35, 50, 45)
HSLhsl(160, 18%, 17%)
OKLCHoklch(30.2% 0.022 172.3)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #23322D 13.41:1 AAA Lc -103.0 Preferred for body text
Black text on #23322D 1.56:1 Fails Lc 0.0 Not readable
#23322D text on white 13.41:1 AAA Lc 99.8 Preferred for body text
#23322D text on black 1.56:1 Fails Lc 0.0 Not readable

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 950.

  1. Step 50

    50

    #F3F6F5

    oklch(97.1% 0.003 174.5)

  2. Step 100

    100

    #E5EBE9

    oklch(93.5% 0.007 174.4)

  3. Step 200

    200

    #D0DCD8

    oklch(88.4% 0.014 174.1)

  4. Step 300

    300

    #B1C6BF

    oklch(80.9% 0.025 173.7)

  5. Step 400

    400

    #87A99E

    oklch(70.6% 0.041 173.4)

  6. Step 500

    500

    #689486

    oklch(63% 0.053 172.8)

  7. Step 600

    600

    #4E7F70

    oklch(55.7% 0.058 172.7)

  8. Step 700

    700

    #3F6B5D

    oklch(49.1% 0.054 171.7)

  9. Step 800

    800

    #34574C

    oklch(42.6% 0.045 172.1)

  10. Step 900

    900

    #2E483F

    oklch(37.8% 0.036 170.7)

  11. Step 950

    950 (this color)

    #23322D

    oklch(30.2% 0.022 172.3)

Export this scale for Tailwind in the Tailwind colors tool

#23322D with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#31302D0.023
Deuteranopia (no green cones)#2E2E2D0.021
Tritanopia (no blue cones)#1F32300.007
Achromatopsia (no color)#2F2F2F0.022

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #23322D

    #23322D

    oklch(30.2% 0.022 172.3)

  • #372A2F

    #372A2F

    oklch(30.2% 0.021 353.4)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #23322D

    #23322D

    oklch(30.2% 0.022 172.3)

  • #283127

    #283127

    oklch(30.1% 0.022 142.3)

  • #213233

    #213233

    oklch(30.3% 0.022 200.6)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #23322D

    #23322D

    oklch(30.2% 0.022 172.3)

  • #342B35

    #342B35

    oklch(30.3% 0.022 322.9)

  • #392A29

    #392A29

    oklch(30.2% 0.023 22.9)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #23322D

    #23322D

    oklch(30.2% 0.022 172.3)

  • #2E2C39

    #2E2C39

    oklch(30.1% 0.023 292)

  • #372B24

    #372B24

    oklch(30% 0.022 51.9)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #23322D

    #23322D

    oklch(30.2% 0.022 172.3)

  • #282E3A

    #282E3A

    oklch(30.1% 0.023 264.1)

  • #372A2F

    #372A2F

    oklch(30.2% 0.021 353.4)

  • #342D22

    #342D22

    oklch(30.1% 0.021 79)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #23322D, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #23322D in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.