#23302D

Closest named color: Gunmetal (#293241). oklch(29.6% 0.018 179.3), rgb(35, 48, 45).

Aa

White text reads best on this color (13.70:1).

About this color

#23302D is a dark close to neutral grey. In OKLCH its lightness is 30%, its chroma 0.018. It has too little chroma to lean warm or cool. The nearest named color is Gunmetal (#293241), ΔE 0.038 away. White text reads best on it, at 13.70:1.

Hue familyNeutrals
Lightnessdark (30%)
Chromaclose to neutral grey (0.018)
Temperatureneutral
Nearest nameGunmetal (#293241)
Black text1.53:1
White text13.70:1

Values

HEX#23302D
RGBrgb(35, 48, 45)
HSLhsl(166, 16%, 16%)
OKLCHoklch(29.6% 0.018 179.3)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #23302D 13.70:1 AAA Lc -103.3 Preferred for body text
Black text on #23302D 1.53:1 Fails Lc 0.0 Not readable
#23302D text on white 13.70:1 AAA Lc 100.3 Preferred for body text
#23302D text on black 1.53:1 Fails Lc 0.0 Not readable

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 950.

  1. Step 50

    50

    #F3F6F5

    oklch(97.1% 0.003 174.5)

  2. Step 100

    100

    #E6EBEA

    oklch(93.6% 0.006 183)

  3. Step 200

    200

    #D1DCD9

    oklch(88.5% 0.013 178)

  4. Step 300

    300

    #B2C5C1

    oklch(80.8% 0.021 181.7)

  5. Step 400

    400

    #8AA8A1

    oklch(70.7% 0.035 179.5)

  6. Step 500

    500

    #6C938A

    oklch(63.2% 0.045 178.9)

  7. Step 600

    600

    #537D74

    oklch(55.6% 0.049 179.5)

  8. Step 700

    700

    #446961

    oklch(49% 0.044 179.3)

  9. Step 800

    800

    #38564F

    oklch(42.7% 0.038 178.2)

  10. Step 900

    900

    #314742

    oklch(37.8% 0.029 179)

  11. Step 950

    950 (this color)

    #23302D

    oklch(29.6% 0.018 179.3)

Export this scale for Tailwind in the Tailwind colors tool

#23302D with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#2F2E2D0.020
Deuteranopia (no green cones)#2C2D2D0.017
Tritanopia (no blue cones)#20302F0.005
Achromatopsia (no color)#2D2D2D0.018

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #23302D

    #23302D

    oklch(29.6% 0.018 179.3)

  • #35292D

    #35292D

    oklch(29.6% 0.019 356.4)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #23302D

    #23302D

    oklch(29.6% 0.018 179.3)

  • #273028

    #273028

    oklch(29.8% 0.019 148.2)

  • #223032

    #223032

    oklch(29.7% 0.019 207.1)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #23302D

    #23302D

    oklch(29.6% 0.018 179.3)

  • #322A31

    #322A31

    oklch(29.7% 0.017 330.1)

  • #362A28

    #362A28

    oklch(29.8% 0.018 29.2)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #23302D

    #23302D

    oklch(29.6% 0.018 179.3)

  • #2E2B35

    #2E2B35

    oklch(29.6% 0.018 299)

  • #342B24

    #342B24

    oklch(29.7% 0.018 59.9)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #23302D

    #23302D

    oklch(29.6% 0.018 179.3)

  • #292D36

    #292D36

    oklch(29.7% 0.017 266.4)

  • #35292D

    #35292D

    oklch(29.6% 0.019 356.4)

  • #302D22

    #302D22

    oklch(29.7% 0.019 94.6)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #23302D, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #23302D in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.