#232F32

Closest named color: Gunmetal (#293241). oklch(29.5% 0.017 214.7), rgb(35, 47, 50).

Aa

White text reads best on this color (13.77:1).

About this color

#232F32 is a dark close to neutral grey. In OKLCH its lightness is 30%, its chroma 0.017. It has too little chroma to lean warm or cool. The nearest named color is Gunmetal (#293241), ΔE 0.029 away. White text reads best on it, at 13.77:1.

Hue familyNeutrals
Lightnessdark (30%)
Chromaclose to neutral grey (0.017)
Temperatureneutral
Nearest nameGunmetal (#293241)
Black text1.52:1
White text13.77:1

Values

HEX#232F32
RGBrgb(35, 47, 50)
HSLhsl(192, 18%, 17%)
OKLCHoklch(29.5% 0.017 214.7)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #232F32 13.77:1 AAA Lc -103.4 Preferred for body text
Black text on #232F32 1.52:1 Fails Lc 0.0 Not readable
#232F32 text on white 13.77:1 AAA Lc 100.4 Preferred for body text
#232F32 text on black 1.52:1 Fails Lc 0.0 Not readable

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 950.

  1. Step 50

    50

    #F3F6F6

    oklch(97.1% 0.003 197.1)

  2. Step 100

    100

    #E6EBEC

    oklch(93.7% 0.006 211)

  3. Step 200

    200

    #D1DBDE

    oklch(88.5% 0.012 217.6)

  4. Step 300

    300

    #B3C4C9

    oklch(80.9% 0.02 217.3)

  5. Step 400

    400

    #8AA6AD

    oklch(70.6% 0.033 214.6)

  6. Step 500

    500

    #6D9099

    oklch(63% 0.041 215.3)

  7. Step 600

    600

    #547A84

    oklch(55.5% 0.045 216)

  8. Step 700

    700

    #446770

    oklch(49.1% 0.043 215.6)

  9. Step 800

    800

    #39545B

    oklch(42.7% 0.034 215.7)

  10. Step 900

    900

    #31454B

    oklch(37.6% 0.027 218.3)

  11. Step 950

    950 (this color)

    #232F32

    oklch(29.5% 0.017 214.7)

Export this scale for Tailwind in the Tailwind colors tool

#232F32 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#2D2E320.016
Deuteranopia (no green cones)#2A2C320.015
Tritanopia (no blue cones)#1E30300.009
Achromatopsia (no color)#2D2D2D0.017

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #232F32

    #232F32

    oklch(29.5% 0.017 214.7)

  • #352A27

    #352A27

    oklch(29.6% 0.017 35.7)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #232F32

    #232F32

    oklch(29.5% 0.017 214.7)

  • #23302E

    #23302E

    oklch(29.7% 0.018 184.7)

  • #262E35

    #262E35

    oklch(29.7% 0.017 244.8)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #232F32

    #232F32

    oklch(29.5% 0.017 214.7)

  • #34292B

    #34292B

    oklch(29.4% 0.017 5.9)

  • #332B24

    #332B24

    oklch(29.6% 0.017 63.3)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #232F32

    #232F32

    oklch(29.5% 0.017 214.7)

  • #322A30

    #322A30

    oklch(29.6% 0.016 334.7)

  • #2F2D23

    #2F2D23

    oklch(29.6% 0.018 97.9)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #232F32

    #232F32

    oklch(29.5% 0.017 214.7)

  • #2F2B34

    #2F2B34

    oklch(29.7% 0.017 305.5)

  • #352A27

    #352A27

    oklch(29.6% 0.017 35.7)

  • #2B2E25

    #2B2E25

    oklch(29.5% 0.016 122.4)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #232F32, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #232F32 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.