#232E3B

Closest named color: Gunmetal (#293241). oklch(29.7% 0.028 252.9), rgb(35, 46, 59).

Aa

White text reads best on this color (13.76:1).

About this color

#232E3B is a dark close to neutral grey. In OKLCH its lightness is 30%, its chroma 0.028. It has too little chroma to lean warm or cool. The nearest named color is Gunmetal (#293241), ΔE 0.019 away. White text reads best on it, at 13.76:1.

Hue familyNeutrals
Lightnessdark (30%)
Chromaclose to neutral grey (0.028)
Temperatureneutral
Nearest nameGunmetal (#293241)
Black text1.52:1
White text13.76:1

Values

HEX#232E3B
RGBrgb(35, 46, 59)
HSLhsl(213, 26%, 18%)
OKLCHoklch(29.7% 0.028 252.9)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #232E3B 13.76:1 AAA Lc -103.4 Preferred for body text
Black text on #232E3B 1.52:1 Fails Lc 0.0 Not readable
#232E3B text on white 13.76:1 AAA Lc 100.3 Preferred for body text
#232E3B text on black 1.52:1 Fails Lc 0.0 Not readable

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 950.

  1. Step 50

    50

    #F3F6F8

    oklch(97.1% 0.004 236.5)

  2. Step 100

    100

    #E5EAF0

    oklch(93.5% 0.01 252.8)

  3. Step 200

    200

    #D1DAE5

    oklch(88.5% 0.018 253.4)

  4. Step 300

    300

    #B2C2D6

    oklch(80.8% 0.033 254)

  5. Step 400

    400

    #89A3C2

    oklch(70.7% 0.054 253)

  6. Step 500

    500

    #6C8CB2

    oklch(63% 0.068 253.1)

  7. Step 600

    600

    #54769E

    oklch(55.7% 0.074 253.1)

  8. Step 700

    700

    #446387

    oklch(49.1% 0.069 252.8)

  9. Step 800

    800

    #38516E

    oklch(42.8% 0.057 252.8)

  10. Step 900

    900

    #304359

    oklch(37.7% 0.045 252.6)

  11. Step 950

    950 (this color)

    #232E3B

    oklch(29.7% 0.028 252.9)

Export this scale for Tailwind in the Tailwind colors tool

#232E3B with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#292E3C0.010
Deuteranopia (no green cones)#262C3B0.008
Tritanopia (no blue cones)#1B31320.025
Achromatopsia (no color)#2D2D2D0.028

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #232E3B

    #232E3B

    oklch(29.7% 0.028 252.9)

  • #362B1D

    #362B1D

    oklch(29.7% 0.029 73.1)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #232E3B

    #232E3B

    oklch(29.7% 0.028 252.9)

  • #1D3037

    #1D3037

    oklch(29.6% 0.028 223.1)

  • #2B2B3B

    #2B2B3B

    oklch(29.6% 0.029 284.5)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #232E3B

    #232E3B

    oklch(29.7% 0.028 252.9)

  • #392922

    #392922

    oklch(29.8% 0.027 44.7)

  • #2F2E1D

    #2F2E1D

    oklch(29.7% 0.029 105.2)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #232E3B

    #232E3B

    oklch(29.7% 0.028 252.9)

  • #3A2729

    #3A2729

    oklch(29.6% 0.029 12)

  • #283022

    #283022

    oklch(29.7% 0.027 132.1)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #232E3B

    #232E3B

    oklch(29.7% 0.028 252.9)

  • #372731

    #372731

    oklch(29.6% 0.029 341.1)

  • #362B1D

    #362B1D

    oklch(29.7% 0.029 73.1)

  • #203229

    #203229

    oklch(29.8% 0.029 162.3)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #232E3B, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #232E3B in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.