#232E33

Closest named color: Gunmetal (#293241). oklch(29.3% 0.018 227.3), rgb(35, 46, 51).

Aa

White text reads best on this color (13.90:1).

About this color

#232E33 is a dark close to neutral grey. In OKLCH its lightness is 29%, its chroma 0.018. It has too little chroma to lean warm or cool. The nearest named color is Gunmetal (#293241), ΔE 0.029 away. White text reads best on it, at 13.90:1.

Hue familyNeutrals
Lightnessdark (29%)
Chromaclose to neutral grey (0.018)
Temperatureneutral
Nearest nameGunmetal (#293241)
Black text1.51:1
White text13.90:1

Values

HEX#232E33
RGBrgb(35, 46, 51)
HSLhsl(199, 19%, 17%)
OKLCHoklch(29.3% 0.018 227.3)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #232E33 13.90:1 AAA Lc -103.6 Preferred for body text
Black text on #232E33 1.51:1 Fails Lc 0.0 Not readable
#232E33 text on white 13.90:1 AAA Lc 100.5 Preferred for body text
#232E33 text on black 1.51:1 Fails Lc 0.0 Not readable

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 950.

  1. Step 50

    50

    #F4F6F7

    oklch(97.2% 0.003 228.8)

  2. Step 100

    100

    #E6EBED

    oklch(93.7% 0.006 223.5)

  3. Step 200

    200

    #D2DBDF

    oklch(88.6% 0.011 226)

  4. Step 300

    300

    #B3C4CB

    oklch(80.9% 0.021 224.4)

  5. Step 400

    400

    #8CA5B1

    oklch(70.7% 0.033 228.4)

  6. Step 500

    500

    #6F8F9E

    oklch(63.1% 0.042 228.2)

  7. Step 600

    600

    #567989

    oklch(55.6% 0.047 228)

  8. Step 700

    700

    #466674

    oklch(49.1% 0.043 227)

  9. Step 800

    800

    #3A535E

    oklch(42.6% 0.035 227)

  10. Step 900

    900

    #32454D

    oklch(37.8% 0.028 225.7)

  11. Step 950

    950 (this color)

    #232E33

    oklch(29.3% 0.018 227.3)

Export this scale for Tailwind in the Tailwind colors tool

#232E33 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#2B2D330.013
Deuteranopia (no green cones)#292B330.013
Tritanopia (no blue cones)#1E30300.013
Achromatopsia (no color)#2C2C2C0.018

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #232E33

    #232E33

    oklch(29.3% 0.018 227.3)

  • #342A25

    #342A25

    oklch(29.5% 0.017 48.1)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #232E33

    #232E33

    oklch(29.3% 0.018 227.3)

  • #222F2F

    #222F2F

    oklch(29.3% 0.018 196.2)

  • #272D35

    #272D35

    oklch(29.5% 0.017 255.7)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #232E33

    #232E33

    oklch(29.3% 0.018 227.3)

  • #342929

    #342929

    oklch(29.3% 0.016 18.1)

  • #312B22

    #312B22

    oklch(29.3% 0.018 77.9)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #232E33

    #232E33

    oklch(29.3% 0.018 227.3)

  • #33292E

    #33292E

    oklch(29.4% 0.017 346.6)

  • #2D2D23

    #2D2D23

    oklch(29.4% 0.017 107.4)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #232E33

    #232E33

    oklch(29.3% 0.018 227.3)

  • #302932

    #302932

    oklch(29.2% 0.019 318.7)

  • #342A25

    #342A25

    oklch(29.5% 0.017 48.1)

  • #282E26

    #282E26

    oklch(29.2% 0.017 137.9)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #232E33, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #232E33 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.