#202F37

Closest named color: Gunmetal (#293241). oklch(29.5% 0.025 231.9), rgb(32, 47, 55).

Aa

White text reads best on this color (13.78:1).

About this color

#202F37 is a dark close to neutral grey. In OKLCH its lightness is 30%, its chroma 0.025. It has too little chroma to lean warm or cool. The nearest named color is Gunmetal (#293241), ΔE 0.025 away. White text reads best on it, at 13.78:1.

Hue familyNeutrals
Lightnessdark (30%)
Chromaclose to neutral grey (0.025)
Temperatureneutral
Nearest nameGunmetal (#293241)
Black text1.52:1
White text13.78:1

Values

HEX#202F37
RGBrgb(32, 47, 55)
HSLhsl(201, 26%, 17%)
OKLCHoklch(29.5% 0.025 231.9)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #202F37 13.78:1 AAA Lc -103.4 Preferred for body text
Black text on #202F37 1.52:1 Fails Lc 0.0 Not readable
#202F37 text on white 13.78:1 AAA Lc 100.3 Preferred for body text
#202F37 text on black 1.52:1 Fails Lc 0.0 Not readable

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 950.

  1. Step 50

    50

    #F3F6F8

    oklch(97.1% 0.004 236.5)

  2. Step 100

    100

    #E4EBEF

    oklch(93.6% 0.009 232.4)

  3. Step 200

    200

    #CFDBE2

    oklch(88.4% 0.016 233)

  4. Step 300

    300

    #AFC4D1

    oklch(80.9% 0.029 234.9)

  5. Step 400

    400

    #84A6B9

    oklch(70.6% 0.047 232.8)

  6. Step 500

    500

    #6490A8

    oklch(63% 0.06 232.8)

  7. Step 600

    600

    #4A7A93

    oklch(55.5% 0.065 232.3)

  8. Step 700

    700

    #3B677D

    oklch(49.1% 0.06 231.5)

  9. Step 800

    800

    #315466

    oklch(42.7% 0.05 232)

  10. Step 900

    900

    #2C4553

    oklch(37.6% 0.039 233.8)

  11. Step 950

    950 (this color)

    #202F37

    oklch(29.5% 0.025 231.9)

Export this scale for Tailwind in the Tailwind colors tool

#202F37 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#2B2E370.017
Deuteranopia (no green cones)#282C370.015
Tritanopia (no blue cones)#1831320.017
Achromatopsia (no color)#2D2D2D0.025

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #202F37

    #202F37

    oklch(29.5% 0.025 231.9)

  • #372921

    #372921

    oklch(29.5% 0.025 51.1)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #202F37

    #202F37

    oklch(29.5% 0.025 231.9)

  • #1D3032

    #1D3032

    oklch(29.4% 0.025 204.3)

  • #262D39

    #262D39

    oklch(29.6% 0.024 261.2)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #202F37

    #202F37

    oklch(29.5% 0.025 231.9)

  • #382827

    #382827

    oklch(29.5% 0.024 22.7)

  • #332C1E

    #332C1E

    oklch(29.6% 0.026 84.3)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #202F37

    #202F37

    oklch(29.5% 0.025 231.9)

  • #37282E

    #37282E

    oklch(29.7% 0.024 352.8)

  • #2D2E20

    #2D2E20

    oklch(29.6% 0.024 111.2)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #202F37

    #202F37

    oklch(29.5% 0.025 231.9)

  • #332934

    #332934

    oklch(29.7% 0.024 323.2)

  • #372921

    #372921

    oklch(29.5% 0.025 51.1)

  • #263024

    #263024

    oklch(29.6% 0.025 140.4)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #202F37, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #202F37 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.