#202F32

Closest named color: Gunmetal (#293241). oklch(29.3% 0.021 211.3), rgb(32, 47, 50).

Aa

White text reads best on this color (13.86:1).

About this color

#202F32 is a dark close to neutral grey. In OKLCH its lightness is 29%, its chroma 0.021. It has too little chroma to lean warm or cool. The nearest named color is Gunmetal (#293241), ΔE 0.032 away. White text reads best on it, at 13.86:1.

Hue familyNeutrals
Lightnessdark (29%)
Chromaclose to neutral grey (0.021)
Temperatureneutral
Nearest nameGunmetal (#293241)
Black text1.51:1
White text13.86:1

Values

HEX#202F32
RGBrgb(32, 47, 50)
HSLhsl(190, 22%, 16%)
OKLCHoklch(29.3% 0.021 211.3)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #202F32 13.86:1 AAA Lc -103.5 Preferred for body text
Black text on #202F32 1.51:1 Fails Lc 0.0 Not readable
#202F32 text on white 13.86:1 AAA Lc 100.5 Preferred for body text
#202F32 text on black 1.51:1 Fails Lc 0.0 Not readable

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 950.

  1. Step 50

    50

    #F3F6F7

    oklch(97.1% 0.003 219.5)

  2. Step 100

    100

    #E5EBEC

    oklch(93.6% 0.007 208.8)

  3. Step 200

    200

    #CFDCDE

    oklch(88.5% 0.014 207.9)

  4. Step 300

    300

    #AFC5CA

    oklch(80.8% 0.025 212.9)

  5. Step 400

    400

    #85A8AF

    oklch(70.8% 0.04 211.2)

  6. Step 500

    500

    #65929B

    oklch(63.1% 0.051 211.4)

  7. Step 600

    600

    #4C7C86

    oklch(55.6% 0.054 212.3)

  8. Step 700

    700

    #3C6971

    oklch(49.2% 0.051 210.1)

  9. Step 800

    800

    #32555C

    oklch(42.6% 0.042 211.7)

  10. Step 900

    900

    #2D464C

    oklch(37.6% 0.032 214.4)

  11. Step 950

    950 (this color)

    #202F32

    oklch(29.3% 0.021 211.3)

Export this scale for Tailwind in the Tailwind colors tool

#202F32 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#2C2E320.019
Deuteranopia (no green cones)#292C320.017
Tritanopia (no blue cones)#1A30300.010
Achromatopsia (no color)#2C2C2C0.021

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #202F32

    #202F32

    oklch(29.3% 0.021 211.3)

  • #362826

    #362826

    oklch(29.2% 0.021 27.8)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #202F32

    #202F32

    oklch(29.3% 0.021 211.3)

  • #21302D

    #21302D

    oklch(29.5% 0.021 181.1)

  • #232E36

    #232E36

    oklch(29.4% 0.021 240)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #202F32

    #202F32

    oklch(29.3% 0.021 211.3)

  • #35282B

    #35282B

    oklch(29.3% 0.02 3)

  • #342A22

    #342A22

    oklch(29.4% 0.02 60.5)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #202F32

    #202F32

    oklch(29.3% 0.021 211.3)

  • #322831

    #322831

    oklch(29.2% 0.021 329.4)

  • #302C20

    #302C20

    oklch(29.4% 0.021 91.8)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #202F32

    #202F32

    oklch(29.3% 0.021 211.3)

  • #2E2A35

    #2E2A35

    oklch(29.4% 0.02 301.7)

  • #362826

    #362826

    oklch(29.2% 0.021 27.8)

  • #2A2E22

    #2A2E22

    oklch(29.3% 0.022 122.7)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #202F32, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #202F32 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.