#202E38

Closest named color: Gunmetal (#293241). oklch(29.3% 0.026 239.9), rgb(32, 46, 56).

Aa

White text reads best on this color (13.91:1).

About this color

#202E38 is a dark close to neutral grey. In OKLCH its lightness is 29%, its chroma 0.026. It has too little chroma to lean warm or cool. The nearest named color is Gunmetal (#293241), ΔE 0.025 away. White text reads best on it, at 13.91:1.

Hue familyNeutrals
Lightnessdark (29%)
Chromaclose to neutral grey (0.026)
Temperatureneutral
Nearest nameGunmetal (#293241)
Black text1.50:1
White text13.91:1

Values

HEX#202E38
RGBrgb(32, 46, 56)
HSLhsl(205, 27%, 17%)
OKLCHoklch(29.3% 0.026 239.9)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #202E38 13.91:1 AAA Lc -103.6 Preferred for body text
Black text on #202E38 1.50:1 Fails Lc 0.0 Not readable
#202E38 text on white 13.91:1 AAA Lc 100.5 Preferred for body text
#202E38 text on black 1.50:1 Fails Lc 0.0 Not readable

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 950.

  1. Step 50

    50

    #F3F6F8

    oklch(97.1% 0.004 236.5)

  2. Step 100

    100

    #E5EBEF

    oklch(93.7% 0.008 236.6)

  3. Step 200

    200

    #CFDBE4

    oklch(88.5% 0.018 240)

  4. Step 300

    300

    #AFC4D3

    oklch(80.9% 0.031 238.9)

  5. Step 400

    400

    #85A5BD

    oklch(70.6% 0.05 240.8)

  6. Step 500

    500

    #668FAC

    oklch(63.1% 0.063 239.8)

  7. Step 600

    600

    #4C7998

    oklch(55.6% 0.069 239.8)

  8. Step 700

    700

    #3D6682

    oklch(49.2% 0.064 239.7)

  9. Step 800

    800

    #335369

    oklch(42.7% 0.053 239.7)

  10. Step 900

    900

    #2D4556

    oklch(37.8% 0.042 240.1)

  11. Step 950

    950 (this color)

    #202E38

    oklch(29.3% 0.026 239.9)

Export this scale for Tailwind in the Tailwind colors tool

#202E38 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#2A2E390.016
Deuteranopia (no green cones)#262B380.013
Tritanopia (no blue cones)#1831310.022
Achromatopsia (no color)#2C2C2C0.026

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #202E38

    #202E38

    oklch(29.3% 0.026 239.9)

  • #36291F

    #36291F

    oklch(29.3% 0.026 59.1)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #202E38

    #202E38

    oklch(29.3% 0.026 239.9)

  • #1C3033

    #1C3033

    oklch(29.4% 0.026 207.8)

  • #272C39

    #272C39

    oklch(29.4% 0.025 268.4)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #202E38

    #202E38

    oklch(29.3% 0.026 239.9)

  • #382724

    #382724

    oklch(29.2% 0.026 30.1)

  • #312C1D

    #312C1D

    oklch(29.4% 0.026 91.8)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #202E38

    #202E38

    oklch(29.3% 0.026 239.9)

  • #37272B

    #37272B

    oklch(29.3% 0.025 2.2)

  • #2A2E1F

    #2A2E1F

    oklch(29.2% 0.027 120.2)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #202E38

    #202E38

    oklch(29.3% 0.026 239.9)

  • #342732

    #342732

    oklch(29.2% 0.027 331.5)

  • #36291F

    #36291F

    oklch(29.3% 0.026 59.1)

  • #233025

    #233025

    oklch(29.3% 0.026 149.1)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #202E38, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #202E38 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.