#202E35

Closest named color: Gunmetal (#293241). oklch(29.2% 0.023 230.1), rgb(32, 46, 53).

Aa

White text reads best on this color (13.96:1).

About this color

#202E35 is a dark close to neutral grey. In OKLCH its lightness is 29%, its chroma 0.023. It has too little chroma to lean warm or cool. The nearest named color is Gunmetal (#293241), ΔE 0.028 away. White text reads best on it, at 13.96:1.

Hue familyNeutrals
Lightnessdark (29%)
Chromaclose to neutral grey (0.023)
Temperatureneutral
Nearest nameGunmetal (#293241)
Black text1.50:1
White text13.96:1

Values

HEX#202E35
RGBrgb(32, 46, 53)
HSLhsl(200, 25%, 17%)
OKLCHoklch(29.2% 0.023 230.1)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #202E35 13.96:1 AAA Lc -103.6 Preferred for body text
Black text on #202E35 1.50:1 Fails Lc 0.0 Not readable
#202E35 text on white 13.96:1 AAA Lc 100.6 Preferred for body text
#202E35 text on black 1.50:1 Fails Lc 0.0 Not readable

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 950.

  1. Step 50

    50

    #F3F6F7

    oklch(97.1% 0.003 219.5)

  2. Step 100

    100

    #E5EBEE

    oklch(93.6% 0.008 228.9)

  3. Step 200

    200

    #D0DBE1

    oklch(88.5% 0.015 231.2)

  4. Step 300

    300

    #B0C4CF

    oklch(80.9% 0.027 231.7)

  5. Step 400

    400

    #86A6B7

    oklch(70.7% 0.043 231.3)

  6. Step 500

    500

    #6790A5

    oklch(63.1% 0.055 231)

  7. Step 600

    600

    #4D7A90

    oklch(55.6% 0.06 230.4)

  8. Step 700

    700

    #3E677A

    oklch(49.1% 0.055 229.2)

  9. Step 800

    800

    #335464

    oklch(42.7% 0.047 230.3)

  10. Step 900

    900

    #2D4551

    oklch(37.6% 0.036 230.6)

  11. Step 950

    950 (this color)

    #202E35

    oklch(29.2% 0.023 230.1)

Export this scale for Tailwind in the Tailwind colors tool

#202E35 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#2B2D350.017
Deuteranopia (no green cones)#272B350.014
Tritanopia (no blue cones)#1930300.017
Achromatopsia (no color)#2C2C2C0.023

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #202E35

    #202E35

    oklch(29.2% 0.023 230.1)

  • #352922

    #352922

    oklch(29.2% 0.022 51.8)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #202E35

    #202E35

    oklch(29.2% 0.023 230.1)

  • #1E2F30

    #1E2F30

    oklch(29.1% 0.022 200.6)

  • #252C37

    #252C37

    oklch(29.1% 0.022 259.4)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #202E35

    #202E35

    oklch(29.2% 0.023 230.1)

  • #362727

    #362727

    oklch(29% 0.023 18.5)

  • #322B1F

    #322B1F

    oklch(29.3% 0.023 81)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #202E35

    #202E35

    oklch(29.2% 0.023 230.1)

  • #35272D

    #35272D

    oklch(29.1% 0.023 351.1)

  • #2C2D20

    #2C2D20

    oklch(29.2% 0.023 111.4)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #202E35

    #202E35

    oklch(29.2% 0.023 230.1)

  • #312833

    #312833

    oklch(29.1% 0.023 320.1)

  • #352922

    #352922

    oklch(29.2% 0.022 51.8)

  • #262F24

    #262F24

    oklch(29.3% 0.023 140)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #202E35, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #202E35 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.