#1E2F34

Closest named color: Gunmetal (#293241). oklch(29.2% 0.024 218.1), rgb(30, 47, 52).

Aa

White text reads best on this color (13.89:1).

About this color

#1E2F34 is a dark close to neutral grey. In OKLCH its lightness is 29%, its chroma 0.024. It has too little chroma to lean warm or cool. The nearest named color is Gunmetal (#293241), ΔE 0.031 away. White text reads best on it, at 13.89:1.

Hue familyNeutrals
Lightnessdark (29%)
Chromaclose to neutral grey (0.024)
Temperatureneutral
Nearest nameGunmetal (#293241)
Black text1.51:1
White text13.89:1

Values

HEX#1E2F34
RGBrgb(30, 47, 52)
HSLhsl(194, 27%, 16%)
OKLCHoklch(29.2% 0.024 218.1)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #1E2F34 13.89:1 AAA Lc -103.5 Preferred for body text
Black text on #1E2F34 1.51:1 Fails Lc 0.0 Not readable
#1E2F34 text on white 13.89:1 AAA Lc 100.5 Preferred for body text
#1E2F34 text on black 1.51:1 Fails Lc 0.0 Not readable

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 950.

  1. Step 50

    50

    #F3F6F7

    oklch(97.1% 0.003 219.5)

  2. Step 100

    100

    #E4EBED

    oklch(93.5% 0.008 216.6)

  3. Step 200

    200

    #CEDCE0

    oklch(88.5% 0.016 216.7)

  4. Step 300

    300

    #ADC6CD

    oklch(81% 0.029 216.5)

  5. Step 400

    400

    #81A8B4

    oklch(70.7% 0.046 218.6)

  6. Step 500

    500

    #6092A1

    oklch(63% 0.058 218.7)

  7. Step 600

    600

    #457D8C

    oklch(55.7% 0.063 217.1)

  8. Step 700

    700

    #366977

    oklch(49.1% 0.059 217.8)

  9. Step 800

    800

    #2D5661

    oklch(42.8% 0.049 217.2)

  10. Step 900

    900

    #29474F

    oklch(37.8% 0.038 216.7)

  11. Step 950

    950 (this color)

    #1E2F34

    oklch(29.2% 0.024 218.1)

Export this scale for Tailwind in the Tailwind colors tool

#1E2F34 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#2C2E340.022
Deuteranopia (no green cones)#282B340.020
Tritanopia (no blue cones)#1631310.014
Achromatopsia (no color)#2C2C2C0.024

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #1E2F34

    #1E2F34

    oklch(29.2% 0.024 218.1)

  • #372823

    #372823

    oklch(29.3% 0.024 39.2)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #1E2F34

    #1E2F34

    oklch(29.2% 0.024 218.1)

  • #1E302E

    #1E302E

    oklch(29.3% 0.024 187.3)

  • #222D38

    #222D38

    oklch(29.2% 0.025 248.7)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #1E2F34

    #1E2F34

    oklch(29.2% 0.024 218.1)

  • #37272A

    #37272A

    oklch(29.3% 0.025 6.2)

  • #342A1F

    #342A1F

    oklch(29.3% 0.024 69.3)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #1E2F34

    #1E2F34

    oklch(29.2% 0.024 218.1)

  • #342730

    #342730

    oklch(29.1% 0.025 337.7)

  • #2F2C1E

    #2F2C1E

    oklch(29.2% 0.024 97.5)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #1E2F34

    #1E2F34

    oklch(29.2% 0.024 218.1)

  • #2F2935

    #2F2935

    oklch(29.2% 0.023 307.6)

  • #372823

    #372823

    oklch(29.3% 0.024 39.2)

  • #282E21

    #282E21

    oklch(29.1% 0.024 128)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #1E2F34, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #1E2F34 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.