#16333F

Closest named color: Gunmetal (#293241). oklch(30.4% 0.041 227.4), rgb(22, 51, 63).

Aa

White text reads best on this color (13.29:1).

About this color

#16333F is a dark, muted teal or cyan. In OKLCH its lightness is 30%, its chroma 0.041 and its hue 227°. Its hue sits on the cool side of the wheel. The nearest named color is Gunmetal (#293241), ΔE 0.025 away. White text reads best on it, at 13.29:1.

Hue familyTeals and cyans
Lightnessdark (30%)
Chromamuted (0.041)
Temperaturecool
Nearest nameGunmetal (#293241)
Black text1.57:1
White text13.29:1

Values

HEX#16333F
RGBrgb(22, 51, 63)
HSLhsl(198, 48%, 17%)
OKLCHoklch(30.4% 0.041 227.4)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #16333F 13.29:1 AAA Lc -102.8 Preferred for body text
Black text on #16333F 1.57:1 Fails Lc 0.0 Not readable
#16333F text on white 13.29:1 AAA Lc 99.6 Preferred for body text
#16333F text on black 1.57:1 Fails Lc 0.0 Not readable

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 950.

  1. Step 50

    50

    #F1F6F9

    oklch(97% 0.007 233.6)

  2. Step 100

    100

    #E1ECF1

    oklch(93.6% 0.014 226.6)

  3. Step 200

    200

    #C8DDE7

    oklch(88.5% 0.026 227.9)

  4. Step 300

    300

    #A1C8D9

    oklch(81% 0.048 226.3)

  5. Step 400

    400

    #6AABC6

    oklch(70.8% 0.077 226.4)

  6. Step 500

    500

    #3B95B8

    oklch(63.1% 0.099 227.4)

  7. Step 600

    600

    #017FA4

    oklch(55.6% 0.107 227.2)

  8. Step 700

    700

    #006B8B

    oklch(49.2% 0.095 227.3)

  9. Step 800

    800

    #005772

    oklch(42.6% 0.083 227.6)

  10. Step 900

    900

    #11485C

    oklch(37.7% 0.064 227.2)

  11. Step 950

    950 (this color)

    #16333F

    oklch(30.4% 0.041 227.4)

Export this scale for Tailwind in the Tailwind colors tool

#16333F with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#2D32400.031
Deuteranopia (no green cones)#272E3F0.026
Tritanopia (no blue cones)#0036370.027
Achromatopsia (no color)#2F2F2F0.041

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #16333F

    #16333F

    oklch(30.4% 0.041 227.4)

  • #40281D

    #40281D

    oklch(30.4% 0.041 45.4)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #16333F

    #16333F

    oklch(30.4% 0.041 227.4)

  • #113536

    #113536

    oklch(30.4% 0.041 197.8)

  • #223043

    #223043

    oklch(30.6% 0.039 256.2)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #16333F

    #16333F

    oklch(30.4% 0.041 227.4)

  • #412627

    #412627

    oklch(30.3% 0.041 17.4)

  • #3A2C16

    #3A2C16

    oklch(30.3% 0.041 77.6)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #16333F

    #16333F

    oklch(30.4% 0.041 227.4)

  • #3E2633

    #3E2633

    oklch(30.3% 0.042 346.2)

  • #313017

    #313017

    oklch(30.3% 0.04 106.6)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #16333F

    #16333F

    oklch(30.4% 0.041 227.4)

  • #37283D

    #37283D

    oklch(30.3% 0.042 316.1)

  • #40281D

    #40281D

    oklch(30.4% 0.041 45.4)

  • #25341F

    #25341F

    oklch(30.5% 0.042 137)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #16333F, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #16333F in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.